Roblox is a cool engine and does a lot to help you out, via things like automatic quality scaling, but there are practical limits to what the underlying hardware can do. The biggest lesson I’ve learned is that if you don’t start out by budgeting ahead (and sticking to it!), the o...
Roblox plugin that allows parts to turn into terrain. robloxrobloxdevluauroblox-plugin UpdatedSep 3, 2024 Lua 🟥 Modular remote SQL storage for Roblox. pythonflasksqlstoragerobloxroblox-studiorobloxdevroblox-luarobloxscriptsrobloxstudiodatastore3 ...
Similar to Unreal, Roblox Studio supports plugins, which can simplify or give you additional control over various aspects of the development process. Plugins are available in the Creator Store, just like assets, many for free. Glossary UnrealRobloxNotes Level Place Actor Part or Model See Philoso...
Building (Part · Terrain · Material · Stud) · Position/Size · Lighting · GUI · Input Assets Place · User badge · Model · Audio · Image · Decal · Mesh/Mesh part · Animation · Plugin Tools Roblox Studio (Explorer · Properties · Toolbox) · MicroProfiler Monetization Pass ·...
For plugin code, it's recommended that you assign"StudioSelectable"as the collision group filter of yourRaycastParamswhen finding parts under the cursor. This allows your plugins to match the selection mechanics that creators have learned to expect from built‑in Studio tools. ...
StudioTheme StyleBase StyleDerive StyleLink StyleRule StyleSheet StylingService SunRaysEffect SurfaceAppearance SurfaceGui SurfaceGuiBase SurfaceLight SurfaceSelection SwimController SyncScriptBuilder TaskScheduler Team TeamCreateData TeamCreateService Teams TeleportAsyncResult TeleportOptions TeleportService Terrain Terra...
When using a PluginMouse retrieved from Plugin:GetMouse(), you can use the following icons similar to your system's default cursors, such as hands, arrows, I-beams, etc. You can use these with GUI events like MouseEnter, MouseLeave, and MouseButton1Down to provide a consistent studio expe...
When using a PluginMouse retrieved from Plugin:GetMouse(), you can use the following icons similar to your system's default cursors, such as hands, arrows, I-beams, etc. You can use these with GUI events like MouseEnter, MouseLeave, and MouseButton1Down to provide a consistent studio expe...
This base class provides an API for any instance intended for handling 3D spatial queries and simulation, such as Workspace and WorldModel. Sommario ProprietàProprietà inherited from Model LevelOfDetail:Enum.ModelLevelOfDetail Lettura Parallela Sets the level of detail on the model for experiences...
When using a PluginMouse retrieved from Plugin:GetMouse(), you can use the following icons similar to your system's default cursors, such as hands, arrows, I-beams, etc. You can use these with GUI events like MouseEnter, MouseLeave, and MouseButton1Down to provide a consistent studio expe...