A complete overhaul to SocialChat v1! This resource was created and is currently maintained by@Cosmental. social-networkrobloxfreeeasy-to-useconfigurablerobloxdevchat-systemcosmental UpdatedOct 10, 2023 Lua mkargus/PartToTerrain Star12 Roblox plugin that allows parts to turn into terrain. ...
Move(walkDirection : Vector3,relativeToCamera : bool):void Causes the player's character to walk in the given direction until stopped, or interrupted by the player (by using their controls). RemoveReplicationFocus(part : BasePart):void SetAccountAge(accountAge : number):void Plugin Security Set...
Roblox is a cool engine and does a lot to help you out, via things like automatic quality scaling, but there are practical limits to what the underlying hardware can do. The biggest lesson I’ve learned is that if you don’t start out by budgeting ahead (and sticking to it!), the o...
Similar to Unreal, Roblox Studio supports plugins, which can simplify or give you additional control over various aspects of the development process. Plugins are available in the Creator Store, just like assets, many for free. Glossary UnrealRobloxNotes Level Place Actor Part or Model See Philoso...
An automated repository that extracts and displays information about the current version of Roblox. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. - Roblox-Client-Tracker/FVariab
For plugin code, it's recommended that you assign"StudioSelectable"as the collision group filter of yourRaycastParamswhen finding parts under the cursor. This allows your plugins to match the selection mechanics that creators have learned to expect from built‑in Studio tools. ...
Time length is defined as a numeric attribute on the scene's folder named TimeLength which you can set directly in Studio or programmatically through Instance:SetAttribute().EnvironmentA scene's Environment folder contains everything that users see and hear, including 3D objects, terrain, lighting ...
As in many cases in the demo, we used aLocalSpaceRotationtag so that we were able to manage affected instances in Studio using an instance tagging plugin. We utilized only a singleLocalScriptthat handled all tagged instances using theCollectionServiceso that we didn't have a ton of scripts ...
When using a PluginMouse retrieved from Plugin:GetMouse(), you can use the following icons similar to your system's default cursors, such as hands, arrows, I-beams, etc. You can use these with GUI events like MouseEnter, MouseLeave, and MouseButton1Down to provide a consistent Studio expe...
However, if your block is a larger size and on grass terrain, you need to increase yourAngularVelocity.MaxTorqueproperty because the angular force needs to overcome both the block's mass and friction from the environment. For example, the large block part that's quadruple the size of the sam...