social-networkrobloxfreeeasy-to-useconfigurablerobloxdevchat-systemcosmental UpdatedOct 10, 2023 Lua Roblox plugin that allows parts to turn into terrain. robloxrobloxdevluauroblox-plugin UpdatedSep 3, 2024 Lua 🟥 Modular remote SQL storage for Roblox. ...
All of the parts models and meshes that make up a zone go under one of these zone models. Inside of each zone model, there is a primary part that defines the rectangular 2D boundary of the zone. Then each zone simply has a list of other zones it can see if you were standing inside...
Building (Part · Terrain · Material · Stud) · Position/Size · Lighting · GUI · Input Assets Place · User badge · Model · Audio · Image · Decal · Mesh/Mesh part · Animation · Plugin Tools Roblox Studio (Explorer · Properties · Toolbox) · MicroProfiler Monetization Pass ·...
Actor Part or Model See Philosophical Differences. Blueprint Class Package Transform CFrame CFrame doesn't include scale information. See Transforms. Outliner Explorer window Details panel Properties window Level Viewport Viewport Content Browser Asset Manager or Toolbox Landscape Mode Terrain Edito...
For performance optimization, setCanTouchtofalsefor objects that don't require collisions. Touched TheTouchedevent fires when aBasePartcomes in contact with another, or with aTerrainvoxel. It only fires as a result ofphysical simulationand will not fire when the part'sPositionorCFrameis explicitly...
Sets the part to focus replication around. RespawnLocation:SpawnLocation Read Parallel If set, the player will respawn at the given SpawnLocation. Team:Team Not Replicated Read Parallel Determines the Team with which a Player is associated. TeamColor:BrickColor Read Parallel Determines the Team with...
attachment1.Parent = workspace.Terrain local function onRenderStep() local character = player.Character if not character then beam.Enabled = false return end local head = character:FindFirstChild("Head") if not head then beam.Enabled = false return end beam.Enabled = true ...
attachment1.Parent = workspace.Terrain local function onRenderStep() local character = player.Character if not character then beam.Enabled = false return end local head = character:FindFirstChild("Head") if not head then beam.Enabled = false return end beam.Enabled = true ...
This base class provides an API for any instance intended for handling 3D spatial queries and simulation, such as Workspace and WorldModel. Sommario ProprietàProprietà inherited from Model LevelOfDetail:Enum.ModelLevelOfDetail Lettura Parallela Sets the level of detail on the model for experiences...
WorldPivot:CFrame Non Replicato Lettura Parallela Determines where the pivot of a Model which does not have a set Model.PrimaryPart is located.Proprietà inherited from PVInstance Origin:CFrame Non Replicato Non programmabile Lettura Parallela...