此方法将返回 true 如果提供的标签已添加到对象。您可以在 Studio 中的 属性 窗口或在运行时使用 AddTag() 添加标签。 参数 tag: string 返回 boolIsAncestorOf bool 写入并联 如果Instance 是给定后代的祖先,它将返回 true。Class.Instance 被视为对象的先祖,如果对象的 Instance...
local character = hit:FindFirstAncestorOfClass("Model") if character then local player = Players:GetPlayerFromCharacter(character) if player and player.RespawnLocation ~= spawnLocation then local humanoid = character:FindFirstChildOfClass("Humanoid") -- make sure the character isn't dead ...
(parts) do local character = part:FindFirstAncestorOfClass("Model") if character and character:FindFirstChildOfClass("Humanoid") and not table.find(HitChar, character) and not touched then touched = true table.insert(HitChar, character) print("Hit character:", character.Name) end end task....
local tool = script:FindFirstAncestorWhichIsA(“Tool”) local func = tool:FindFirstChildWhichIsA(“RemoteFunction”) local store = DataStoreService:GetDataStore(“BoomboxFavourites”) func.OnServerInvoke = function(player, action, data) if action == "RequestSongs" then if data.SearchKeyword == ...
SelectionModeDragSpeed Defines the maximum drag speed for translation as a combination of Scale and Offset of the first ancestor ScreenGui or SurfaceGui the UIDragDetector belongs to. SelectionModeRotateSpeed Defines the maximum angle per second at which the UIDragDetector can rotate. UIDragSpeedAxis...
local character = hit:FindFirstAncestorOfClass("Model") if character then local player = Players:GetPlayerFromCharacter(character) if player and player.RespawnLocation ~= spawnLocation then local humanoid = character:FindFirstChildOfClass("Humanoid") -- make sure the character isn't dead ...
You can add tags either in Studio in the Properties window or at runtime with AddTag(). Parameters tag: string Returns boolIsAncestorOf bool Write Parallel Returns true if an Instance is an ancestor of the given descendant. An Instance is considered the ancestor of an object if the object...
local character = hit:FindFirstAncestorOfClass("Model") if character then local player = Players:GetPlayerFromCharacter(character) if player and player.RespawnLocation ~= spawnLocation then local humanoid = character:FindFirstChildOfClass("Humanoid") -- make sure the character isn't dead ...