StudioPlaceUpdateFailureReason StudioScriptEditorColorCategories StudioScriptEditorColorPresets StudioStyleGuideColor StudioStyleGuideModifier Style SubscriptionExpirationReason SubscriptionPaymentStatus SubscriptionPeriod SubscriptionState SurfaceConstraint SurfaceGuiShape SurfaceGuiSizingMode SurfaceType SwipeDirection TableMajo...
要检测按键输入,可以使用Roblox Studio提供的Input对象。以下是一个示例代码,演示如何检测玩家是否按下了特定的键: 代码语言:txt 复制 local userInputService = game:GetService("UserInputService") -- 定义一个函数,用于处理按键按下事件 local function onKeyDown(input) if input.KeyCode == Enum.KeyCode.Space...
要检测按键输入,可以使用Roblox Studio提供的Input对象。以下是一个示例代码,演示如何检测玩家是否按下了特定的键: 代码语言:txt 复制 local userInputService = game:GetService("UserInputService") -- 定义一个函数,用于处理按键按下事件 local function onKeyDown(input) if input.KeyCode == Enum.KeyCode.Space...
openTokenTrackerGamepad 遊戲控制器按鈕,用於顯示啟動代幣跟蹤器後出現的模式 (Enum.KeyCode). ButtonY openTokenTrackerKeyboard 使用鍵盤按鍵顯示啟用代幣跟蹤器後出現的模式 (Enum.KeyCode)。 Y openTokenTrackerGamepadButtonImage 遊戲控制器按鈕的圖像,用於啟動代幣跟蹤器。 「rbxassetid://8025860488」 regionIcon ...
In Studio, be sure to toggle the touch device emulator in order for the button to actually be created. ContextActionService Touch Button local ContextActionService = game:GetService("ContextActionService") local ACTION_INSPECT = "Inspect" local INPUT_INSPECT = Enum.KeyCode.E local IMAGE_...
inputTypes tuple The inputs you intend to bind to the function, such as enum values from a Enum.KeyCode. You can use the following code sample to create an Interact action that creates an on-screen button and also accepts a keyboard and gamepad input: local ContextActionService = game:Get...
if inp.KeyCode == Enum.KeyCode.Q then if currentspell.Value == "shield" then if check2.Value then setMousicon(pumpimage) else setMousicon(nospell) end event:FireServer("pumpkin") end if currentspell.Value == "pumpkin" then if check1.Value then ...
localhonkAction={ActionName="Honk",Inputs={Enum.KeyCode.H,Enum.KeyCode.ButtonY},Handle=function(userInputState,inputObject)ifuserInputState==Enum.UserInputState.Beginthensound:Play()endend,}localactionContext=ActionContext.new({honkAction})-- Entering and leaving the car:actionContext:Enter()actio...
context:BindAction("bold", bold_selection, false, Enum.KeyCode.B) boldbutton.Activated:Connect(bold_selection) Here’s the script I used to test, the context action never fires and the bold button activation always warns “No text selected”, but typing inmanually shows rich text. 1 个...
【开发】Vangua..风火一时的Warbound枪械,现在却成了垃圾。很多玩家汇报枪械无法使用,亦或是Studio闪退。然而,Warbound开发者Castel_Alfa(StoneFox_Alfa) 却没有放弃。原本的W