When a character comes into contact with a seat, they are attached to the seat and a sitting animation plays. For more information on this, see the Seat page. If the character is sitting down, the active parameter will be true and currentSeatPart will be the seat they are currently sitti...
A type of `Class.BasePart` that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a `Class.Weld` and the default character scripts will play a sitting animation.
Sitting NPCs NPCs will sometimes run into chairs and/or sittable objects. To get straight to the point, they are stuck on the chair and/or sittable object. In a different case, NPCs may be mispositioned and/or fallen off from their seats. Talking Sign Post Upon chatting a previous...