When a character comes into contact with a seat, they are attached to the seat and a sitting animation plays. For more information on this, see the Seat page. If the character is sitting down, the active parameter will be true and currentSeatPart will be the seat they are currently sitti...
A type of `Class.BasePart` that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a `Class.Weld` and the default character scripts will play a sitting animation.
To do this, they must be sitting down, waiting on the island while the next map loads. Before everybody else spawns on the map, the player should go to a place on the next map where there are seats and sit down there. If the player does not reach a chair before the map is ...