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A type of `Class.BasePart` that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a `Class.Weld` and the default character scripts will play a sitting animation.
Camera.CameraSubject = Character Camera.CameraType = Enum.CameraType.Custom if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R15 then SetAnimation("StopAnimation", AnimationObjs.R15Fly) else SetAnimation("StopAnimation", AnimationObjs.Fly) end end if Character then local RightArm = C...
"sit") then lplayer.Character.Humanoid.Sit = true end if string.sub(msg, 1, 10) == (prefix.."bringobj ") then local function bringobjw() for i,obj in ipairs(game:GetService("Workspace"):GetDescendants()) do if obj.Name == (string.sub(msg, 11)) then obj.CFrame = lplayer....