This event is typically used to perform an action when the player uses the tool, for instance to launch a rocket from a rocket launcher weapon tool. The below code, when placed in a LocalScript, creates a tool in the local player's Backpack and prints "Tool activated" when the player ...
28. The Storage The Storage is a very hard game as the game description says. In this game, you open storage and anything can come out. The storage can contain anything inside. There can be weapons such as katana, shotguns or even rocket launchers. However, if you are unfortunate, you ...
In-experience Tools are interactive tools that users can equip in sessions, such as swords, rocket launchers, and magic wands. You can create customized in-experience tools, put them in your experience hierarchy, and write scripts to implement them for your users.Creating...
In-experienceToolsare interactive tools that users can equip in sessions, such as swords, rocket launchers, and magic wands. You can create customized in-experience tools, put them in your experience hierarchy, and write scripts to implement them for your users. ...
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If you give an NPC a classic rocket launcher, set their TargetPoint, and then call the tool's Tool:Activate() function, you can make the NPC fire a rocket at the target point. UseJumpPower bool Read Parallel When a character spawns, this property is set according to the value of ...