Hello! So i got a problem with animations (R15). I have an animation where the player should go all the way down (image 1) But instead, player doesnt go all the way up and it goes not as intented In the script it …
local r15Package = createR15Package(PACKAGE_ASSET_ID) r15Package.Parent = workspace ChangeState void This function causes the Humanoid to enter the given Enum.HumanoidStateType, describing the activity the Humanoid is currently doing. Please review the Enum.HumanoidStateType page for more information...
This event fires approximately two minutes after the game engine classifies the player as idle. Time is the number of seconds that have elapsed since that point. OnTeleport(teleportState : Enum.TeleportState,placeId : number,spawnName : string):RBXScriptSignal Fired when the TeleportState of a...
AnimationGroup A group of weighted tracks that can be played back with weighted probability. The closest example to this is the idle animation that looks around at a 1:10 ratio when you're standing still in default Roblox animation script. npm i @quenty/animationgroup docs source changelog np...
使用Player:LoadCharacter() 與R15 虛擬人偶發生以下事件的順序 (注意:R6 的順序不同): Player.Character 設定 Player.Character添加了火焰 Player.Changed 會以「角色」值發射 角色外觀初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 設為 DataModel 角色網格建造,並且角色會隨著尺寸變更 角色移動到產生...
调用Player:LoadCharacter() 用R15 虚拟形象发生以下事件(注意:R6 顺序不同): Player.Character 设置 Player.Character添加了火焰 Player.Changed 会触发一个值为 “Character” 的 角色外观初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 设置为 DataModel 角色网格模型和角色缩放模型 角色移动到生成地点...