Code Samples Put this in a LocalScript. The output will vary based on if the humanoid is R6 or R15. Getting a Humanoid's Limbs local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humano...
AnimationGroup A group of weighted tracks that can be played back with weighted probability. The closest example to this is the idle animation that looks around at a 1:10 ratio when you're standing still in default Roblox animation script. npm i @quenty/animationgroup docs source changelog np...
time: number The time in seconds the player has been idle. Code Samples Prints how long a player has been idle for. Player.Idled local Players = game:GetService("Players") local function onIdled(idleTime) print(`Player has been idle for {idleTime} seconds`) if idleTime > 900 ...
使用Player:LoadCharacter() 與R15 虛擬人偶發生以下事件的順序 (注意:R6 的順序不同): Player.Character 設定 Player.Character添加了火焰 Player.Changed 會以「角色」值發射 角色外觀初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 設為 DataModel 角色網格建造,並且角色會隨著尺寸變更 角色移動到產生...
time: number The time in seconds the player has been idle. Code Samples Prints how long a player has been idle for. Player.Idled local Players = game:GetService("Players") local function onIdled(idleTime) print(`Player has been idle for {idleTime} seconds`) if idleTime > 900 ...
调用Player:LoadCharacter() 用R15 虚拟形象发生以下事件(注意:R6 顺序不同): Player.Character 设置 Player.Character添加了火焰 Player.Changed 会触发一个值为 “Character” 的 角色外观初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 设置为 DataModel 角色网格模型和角色缩放模型 角色移动到生成地点...