Hello! So i got a problem with animations (R15). I have an animation where the player should go all the way down (image 1) But instead, player doesnt go all the way up and it goes not as intented In the script it …
Avatar TypeSets the defaultavatar typeto eitherR15orR6. AnimationThe set ofAnimationsa user has access to. CollisionSets thecollision boundariesfor characters in the experience. Body PartsThe Asset IDs of theFace,Head,Torso,RightArm,LeftArm,RightLegandLeftLegparts of a character. ...
for _, assetId in pairs(assetIds) do local limb = InsertService:LoadAsset(assetId) local r15 = limb:FindFirstChild("R15") if r15 then for _, part in pairs(r15:GetChildren()) do part.Parent = character end else for _, child in pairs(limb:GetChildren()) do child.Paren...
Calling the Player:LoadCharacter() with an R15 Avatar fires events in the following order (Note: R6 ordering is different): Player.Character sets Player.CharacterAdded fires Player.Changed fires with a value of "Character" Character appearance initializes Player.CharacterAppearanceLoaded fires Character...
使用Player:LoadCharacter() 與R15 虛擬人偶發生以下事件的順序 (注意:R6 的順序不同): Player.Character 設定 Player.Character添加了火焰 Player.Changed 會以「角色」值發射 角色外觀初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 設為 DataModel 角色網格建造,並且角色會隨著尺寸變更 角色移動到產生...
调用Player:LoadCharacter() 用R15 虚拟形象发生以下事件(注意:R6 顺序不同): Player.Character 设置 Player.Character添加了火焰 Player.Changed 会触发一个值为 “Character” 的 角色外观初始化 Player.CharacterAppearanceLoaded 火焰 Character.Parent 设置为 DataModel 角色网格模型和角色缩放模型 角色移动到生成地点...