我正在开发一个kill-logs脚本,当一个人死亡时,它会通过webhook发送数据(plr.username已经死了!)但是,我陷入了一个错误,我似乎无法真正修复“CharacterAdded is”不是代码第一行中 Players '' 的有效成员。 我尝试过的方法:检查拼写以确保没有拼写错误,在开发论坛上进行谷歌搜索/挖掘。 更新:开始研究一下代码并得...
player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded) SetChatStyle void プラグインのセキュリティ This function sets whether BubbleChat and ClassicChat are being used, and tells TeamChat and Chat what to do using the Enum.ChatStyle enum. Since this it...
player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded) SetChatStyle void Plugin Security This function sets whether BubbleChat and ClassicChat are being used, and tells TeamChat and Chat what to do using the Enum.ChatStyle enum. Since this item is protecte...
local playerHasDied = false -- 处理 PlayerAdded 事件,设置玩家表格 game.Players.PlayerAdded:connect(function(player) -- 当玩家被击败时,需要更新玩家表格。同时也需要将 -- 全局变量 playerHasDied 设为 true 以结束对战游戏 player.CharacterAdded:connect(function(character) character.Humanoid.Died:connect(...
--Get Normal Tings local UserInputService = game:GetService("UserInputService") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() ... roblox luau Rey Debida 1 asked Oct 21 at 16:49 0 votes 0 answers 17 views CUrl Roblox Asset ...
1 Roblox Studio: CharacterAdded is not a valid member of Players 0 Roblox Studio "attempt to concatenate nil with string" 0 How To fix "ServerScriptService.Earthquake:11: attempt to index nil with 'OnServerEvent'" 0 attempt to index nil with 'Name' error in roblox ...
Role-Playing (Experiences where users take on a certain character role; can be focused on simulating certain aspects of life or character customization) Action, with some of the most popular subgenres being Fighting and Survival (experiences featuring combat against opponent(s) or those where users...
Players.PlayerAdded:Connect(function(player) -- Detect when the player's character is added player.CharacterAdded:Connect(onCharacterAdded) end) Model Collisions Modelobjects are containers for parts rather than inheriting fromBasePart, so they can't directly connect toBasePart.TouchedorBasePart.Touc...
End then jumping = false end end local function onUpdate() if player.Character and player.Character:FindFirstChild("Humanoid") then if jumping then player.Character.Humanoid.Jump = true end local moveDirection = rightValue - leftValue player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0...
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