player.CharacterAdded:connect(function(character) character.Humanoid.Died:connect(function() print(player.Name .. "已被击败") players[tostring(player.userId)].Died = true playerHasDied = true end) end) -- 从 DataStore 获取玩家排名,将玩家表格内的击败状态设为 false print("正在获取玩家数据:" ....
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) --walk ani used Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://你的动画ID" end) end)
if player.Character then onPlayerSpawned(player, player.Character) end player.CharacterAdded:Connect(function() onPlayerSpawned(player, player.Character) end) end Players.PlayerAdded:Connect(onPlayerAdded) AutoJumpEnabled bool Read Parallel The AutoJumpEnabled property determines whether the Play...
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local newSkin = ReplicatedStorage:WaitForChild("NewSkinModel") Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid") local ...
localPlayers=game:GetService("Players")localplayer=Players.LocalPlayerlocalfunctiongetRigType(player)localcharacter=player.Characterifnotcharacterornotcharacter.Parentthencharacter=player.CharacterAdded:wait()endlocalhumanoid=character:WaitForChild("Humanoid")returnhumanoid.RigTypeendlocalrigType=getRigType(player)...
Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) setCollisionGroup(character) end) -- If the player already has a character, apply the collision group immediately ifplayer.Characterthen setCollisionGroup(player.Character) ...
local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") humanoid.NamOcclusion = Enum.NameOcclusion.OccludeAll end local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded) PlatformStand...
LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Human = Character:WaitForChild("Humanoid") --当用户点击加速时,则将用户的移动速度增加10,并将对应的移动速度显示在界面上 --这里注意是当要显示是字符加数字时,可以使用""..的形式,如"当前速度"..Human.WalkSpeed, -...
所以我在roblox工作室上制作了一个CameraScript,当玩家接触到一个机器人时,摄像机会聚焦到机器人上。但是for循环似乎不起作用。end end这是一段无法工作的代码: print("We're hereendend 我尝试将for循环直接放入CharacterAdded事件中,将print()放在调试中,但它只打印了以下内 ...
ApplyNoCollisionsGroup(player.Character) if player:IsInGroup(GroupId) then PhysicsService:SetPartCollisionGroup(VipDoor, NoCollisionsGroupKey) warn("[NO COLLISIONS - VIP DOOR] " .. player.Name) end else player.CharacterAdded:Connect(function(character: Model) ...