local object = script.Parent -- 设置移动速度 local moveSpeed = 10 -- 创建一个函数来处理移动 local function moveObject() -- 获取当前对象的位置 local currentPosition = object.Position -- 计算新的位置 local newPosition = currentPosition + Vector3.new(1, 0, 0) * moveSpeed -- 将对象移动到...
右键点击“Workspace”,选择“Insert Object” -> “Part”来创建一个新的块。选中新建的块,进入属性编辑器,将名称改为“Block”。进入“Toolbox”,找到“Move”工具,选中“Block”,按住鼠标左键并移动,观察块的移动。选中“Block”,进入“Properties”编辑器,找到“Script”属性,点击“+”来创建一个新的脚本。
一旦使用者輸入模組指令碼在空間置,使用LocalScript中的代碼示例來取得用戶的最後輸入類型: localReplicatedStorage =game:GetService("ReplicatedStorage") -- 需要模組 localUserInputModule =require(ReplicatedStorage:WaitForChild("UserInputModule")) localcurrentUserInput, inputEnum = UserInputModule.getInputType(...
打开TweenMove 脚本。然后,复制并粘贴以下脚本。 -- 根据选定的轴对零件进行 T 形逆时针旋转 -- 按钮有一个开/关状态,可以将零件向前或向后移动 localTweenService =game:GetService("TweenService") localbutton =script.Parent localclickDetector = button:FindFirstChildWhichIsA("ClickDetector") ...
ClientWeaponsScript (LocalScript) 确保只有一个武器系统实例在运行。 NetworkingCallbacks (ModuleScript) WeaponData (RemoteEvent) WeaponsSystem (ModuleScript) 在WeaponsSystem 文件夹中,不同功能由以下各 ModuleScript|ModuleScript 分别控制: 功能 主要处理位置 武器功能 WeaponsSystem Libraries/BaseWeapon WeaponTypes...
On line 3, “onTriggered” is out of the scope. This essentially means that “onTriggered” has not been defined in the script yet. Connect the function after the function is declared. For Billboard guis: create.roblox.com BillboardGui | Roblox Creator Documentation [object Object]Nabile...
演示Lua代码GUI目录local Frame = script.Parentlocal beginPos = Frame.Position--是否控制local isTouch = false--初始化Frame位置Frame.Position = UDim2.new(0,200,0,200)local touchBeginPos = Vector2.zerolocal touchMovePos = Vector2.zero--监听输入开始Frame.Inpu
This course will first introduce you to all of the essential tools of Studio and Lua scripting, and then we’ll move into more advanced topics so you will develop a well-rounded skillset in ROBLOX Studio crucial for game creation. Over 50 Hours of Curated Lectures The ROBLOX API is vast ...
Finally, we connect theonTouchfunction to theTouchedevent of the Part we created using thescript.Parent.Touched:Connect(onTouch)line of code. Conclusion With this simple code, we can now create teleportation systems that allow players to move around our game world with ease. Be sure to experim...
本系列文章将会以通俗易懂的对话方式进行教学,对话中将涵盖了新手在学习中的一般问题。此系列将会持续更新...