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newScript.Parent = parent ChangeHistoryService:SetWaypoint("Added new empty script") end newScriptButton.Click:Connect(onNewScriptButtonClicked) 保存一个插件脚本插件从脚本开始。 要创建插件,请创建一个 Script 并使用 Explorer 将其保存为插件。 例如,创建 EmptyScriptAdder 插件:在...
Part Anchored Toggle local part = script.Parent -- Create a ClickDetector so we can tell when the part is clicked local cd = Instance.new("ClickDetector", part) -- This function updates how the part looks based on its Anchored state local function updateVisuals() if part.Anchored...
Is this course suitable for all skill levels? What will my child be taking home from camp? Do you have a payment plan or other ways to save? What if I need to change my camp date or course at a later time? How can I stay in touch with my child and their progress during the wee...
("Script will only run if the house is in the Workspace") return end local function onHouseClicked(player) print("House clicked:", house.Name) -- Check if the player is holding a hammer local character = player.Character if not character then print("Player character not found") return ...
ToolLocal scriptServer script Creator's WandDetects where the player touches or clicks on the screen.Creates a new part at the location within the game world where the player touched or clicked. Invisibility CloakTemporarily makes the player invisible to all other users, while the cloak is equipp...
My script currently looks like this (`script` is child of `TextBox`): When running, if I select the word ‘Hello’, it will change to ‘Hello<b></b>Hello’ which is close to what I am looking for, but instead it should be ‘<b>Hello</b>’. ...
script.Parent.Touched:Connect (function(hit) local Humanoid = hit.Parent:FindFirstChild (“Humanoid”) if Humanoid then Humanoid.Health = 0 end end) Click on the “Baseplate” tab at the top left corner of the screen and press “Play” to test out your “kill” block. ...
If set to true, text in the script editor will be wrapped. Theme Instance 读取并联 The Theme property is used to get/set the current StudioTheme used by Studio. This is intended for use within Plugins, but will also execute in the Command Line. You can access the function via: settings...
local playerModel = script.Parent local humanoid = playerModel:WaitForChild("Humanoid") local function updateBobbleEffect() local now = tick() if humanoid.MoveDirection.Magnitude > 0 then -- Is the character walking? local velocity = humanoid.RootPart.Velocity local bobble_X = math.cos...