Primarily Uses RMMZ Oct 25, 2024 #1 This is going to be a long one, so thank you to anyone who reads and tries to help. I am six days away from my next promised Demo update and my project has run into a serious issue that I will try my best to explain. I was hav...
Primarily Uses RMMZ Oct 25, 2024 #1 This is going to be a long one, so thank you to anyone who reads and tries to help. I am six days away from my next promised Demo update and my project has run into a serious issue that I will try my best to explain. I was ...
Primarily Uses RMMZ Oct 25, 2024 #1 This is going to be a long one, so thank you to anyone who reads and tries to help. I am six days away from my next promised Demo update and my project has run into a serious issue that I will try my best to explain. I was having a...
Primarily Uses RMMZ Nov 24, 2021 #5 I started with a shorter scene to make sure that it will work, but this was my solution to make a Force Action cutscene with VisuStella Battle Core. I just moved the dialog scripting into the common event for each attack. Then with t...
Primarily Uses RMMZ Apr 26, 2023 #1 Hey all, I want to be able to use text codes for in game messaging (particularly bolding) but Message Core conflicts with Galvs Message Styles. Anyone know of a message core alternative that works plays nice with his plugin? Disregard, shifting to...
Primarily Uses RMMZ Dec 18, 2023 #1 This is the item menu from VisuStella's main meu core plugin. Is it possible to remove these categories from the plugin? As I just need the "Field" and "Key Item" tabs. I believe you can remove menu options like skill, status, save/...
Primarily Uses RMMZ Jun 4, 2021 #1 I'm wondering how to make potion only usable for a certain actor: JavaScript: <JS Item Enable> if (user == $gameActors.actor(3)) enabled = true; else enabled = false; </JS Item Enable> I used this and set the scope of an item to "user...
Found a very odd specific conflict between two of my plugins, hopefully it's not too difficult to resolve. These two plugins are VisuStella's Core Engine and coelocanth's Font Textures. When Core Engine is disabled, RMMZ has no problem displaying most text with the new...
Primarily Uses RMMZ Mar 8, 2024 #2 What do you mean turn on? Do you mean that you don't want it to do what it says in the screenshot and instead switch between the actors? There is no option to do that (at least to my knowledge). That would require edits to the obfuscated...
Primarily Uses RMMZ Sep 4, 2024 #1 Hi all, I am using Visustella event core in my parallax mapping in order to set regions where players and events cannot walk. Unfortunately, this makes it impossible to use "Through" (Phasing in previous RPG makers) in order to pass tiles. When I...