(There is a minimum distance - spawning near the center on a smaller 30% map can rarely cause spawn to be invalid. Being surrounded by impassible ocean/mountain may also cause generation to fail) Doing the archonexus chain of quests - this makes the journey offer invalid....
Fix: Dev toggles on pawn log ITab display in large font.Fix: Beggar tense incorrect for "have accepted" gift.Fix: “Reduce will” not using the correct interaction.Fix: Mech gestators spawning mechs early.Fix: Blood loss doesn't show up in a colonist's health tab when viewed from the...
- Removed min points limit on securitycrate spawning in ancient complexes.移除了古代遗迹生成古代安全箱的最低点数限制。- Psytrainer description now shows thedescription of associated psycasts.心灵训练器的描述现在会显示对应的灵能描述。- We now warn player if important plantslike anima trees are marked...
>Giddy Up: allows you to ride your animals (Since the release of 1.3, people encountered some bugs like raiders not spawning with their own mounts, but otherwise no game breaking issues) https://steamcommunity.com/sharedfiles/filedetails/?id=1216999901 https://steamcommunity.com/sharedfiles...
Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time. Fix: Calling a shuttle to a caravan always costs favor instead of initiating cooldown. ...
Spawning these should be more consistent. Fix: Auto selected caravan food not clamping to mass limit. Fix: Some ThingDefs, including meals, didn't display correct "created at" stat entries. These ThingDefs also display ingredients stat entries now. Fix: Error on pawn hatching from egg on ...