pawn.health.hediffSet.hediffs.Clear();清理身上的状态,这个方法在外科手术这个mod中也使用过,效果是清理身上所有非“全身”的状态,种出来的人要是带个肿瘤或者老伤口之类的东西岂不是很尴尬然后是GenSpawn.Spawn(),这个方法用于将Thing放置在地图上(建筑,植物,物品以及一些临时存在都属于Thing哦),正是因为这个方法...
This is the quickest way to see what, if any, errors exist in your MOD. (You don't need to turn on development MODe for this.) Use development MODe (found in the options menu) to help debug your MOD, spawn items related to your MOD, or fire incidents at will. (Or just mess ...
[Mod更新]新种族..同志们好久不见,这次种族拓展迎来了一次大更新,整整加入了四个种族,还有额外的两个变种,以下内容需要在有mod AFU外形基因拓展 存在的情况下体验,在此感谢作者金兔子拉面制作的高质量模组
RimWorld/Mods/你起的mod名 尽量起英文名,减少给自己后期调试的麻烦。 RimWorld/Mods/你起的mod名/About 在About文件夹内,创建一个新的文本文件并将其命名为 About.xml。代码内容如下: <?xml version="1.0"encoding="utf-8"?><ModMetaData><!--Mod 名称 我起的名是OrientTrailblazers,各位自己改--><name...
This mod adds Pusheen into the game as a type of wild animal, with a very rare spawn chance. You can finally fulfill your dream of having Pusheen as your space colony pet! 180KB 2 261 Opossum Mod (1.5) Animals Uploaded: 08 Jul 2023 Last Update: 25 Aug 2024 Author: jayemouse ...
求助,游戏过程中小人..各位大佬,大家好,现在玩这个游戏有个问题,那就是我现在总共有6个小人,其中有一个小人种植技能是15,一种植他就不工作等待,种植那个工作已经点了1,有两个小人一采矿就不工作(采矿哪里已经点了1),储存区
Player-made xenotypes spawn in the world: Player-made xenotypes will now spawn in the world! Your customized pig/cat/dog hybrid no longer needs to be alone. Basically, in various random spawn situations like crash pod survivors or refugees, there is now a chance that the arriving person wi...
All existing utility items have limited uses. Some can be reloaded, while others are consumed by use.--- Utility item: Smokepop belt. Previously, this was triggered automatically by the wearer taking damage, and disappeared on use. Now it can be triggered at any time, and it can be used...
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other. This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior. ...
Fixed an issue where if the "Insect spawning rate" custom difficulty setting was set to zero, it caused unnecessary every-tick re-checking of whether a hive should spawn more pawns. Remove remaining mentions of "default" load folder from ModUpdating.txt. Fixes[edit] Fix: Colonist with a sic...