[[Egg]] laying animals will stop laying eggs when sterilized. The animal acts as normal in all other ways, including [[milk]] production. Sterilizing a pregnant animal will not terminate the pregnancy. The sterilization operation requires [[Medical]] skill of 3 and {{ticks|500}} of work....
Simple meals are the fastest to cook and use the least food. Do 'X' times means do <10> times, then stop forever. Not automated. Click on the "Do 'X' Times" button in order to change the bill. There are 2 more options - "Do until you have X", and "Do Forever". Since...
The kitchen is where your colonists cook raw food into meals to improve colony life. The kitchen should be clean to avoid food poisoning, which can be attained by the following means: Zone out colony animals. Sterile tiles for flooring. Place your doors so that your dining room has a sho...
You might also have to draft and undraft the colonist so he will stop the current action. The pawn will now be unable to do anything except produce meals at the paste dispenser, due to the zone restriction he is now under. He will even be unable to grab meals that are right on top...
Meals ** Meat ** Eggs ** Vegetables * Factions * DLC * Stats * Orders * Gas * Xenotypes * Pawns ** Animals *** Insectoids ** Mechanoids ** Entities *** Fleshbeasts == TODO == * [[Talk:Neuroquake]] * Theres some bad advice mixed in with [[Wealth management]] * Non-human ...
Animals can be sterilized by use of the "Sterilize" operation to prevent them from being able to reproduce, and the sterilized animal won't attempt to mate with others nor will others attempt to mate with it. Egg laying animals will stop laying eggs when sterilized. The animal acts as ...
Children will stop radio talking if the comms console is used for other purposes, such as trading with a trade ship or contacting another faction. Sky dreaming: Children lay on the ground and watch the sky, much like adults that are cloud watching....
Similarly, if they don't reach their destination tile by 2200, they will stop to rest, even if they are just a single tile away. The sole known exception to this mandatory rest period involves a caravan with no animals where all human[Mechs?] caravan members have the Never sleep gene....
For now you want to keep everything fairly close by, so your colonists don't waste a whole day walking across the entire map and back again because they got hungry. *'''Food''': Your characters will need to eat, but for now they can survive on packaged survival meals. *'''Animals...
The freezer must be close to the room where meals are prepared. Since unbutchered animals are usually stored inside the freezer as well, it is viable to put the butcher's table ''inside'' the freezer. This also keeps the substantial filth from the butchering in a room where it does ...