> Once the baby is born, they can do nothing except lie in bed and be fed for 3 2~ seasons. This is the newborn stage. Mothers will have a certain chance to get post partum depression, especially if they have the neurotic or depressive traits.> After that is the toddler stage. ...
If your biome has winter, these corpses can remain fresh for weeks at a time. This is especially beneficial for indirectly keeping predators fed. When wild predators have free corpses to snack on, they are much less likely to hunt your colonists and tamed animals for food. Once your colony...
If the animals have to be fed with grown food for more than a few days during the year, it is more efficient to convert the food straight into chemfuel (in a refinery), instead of feeding it to boomalopes. On the other hand, if the biome allows the boomalopes to graze for most of...
MenusArchitectWorkScheduleAssignAnimalsWildlifeResearchQuestsWorldHistoryFactionsMenu Architect MenuOrdersZoneStructureProductionFurniturePowerSecurityMiscFloors RecreationShipTemperatureSpecialIdeology (Buildings)Biotech (Buildings)Anomaly (Buildings) Productionstructures are used for keeping your colonists fed as well as ...
Day 1 finally closes with three dry, well-fed, and amicable colonists, warm in their beds. Day 2 The objective for Day 2 is a power source and to work Tetsuya’s hands raw in the birch farm. WORK, Tetsuya, and bring your stupid cat with you. ...
the ostrich. Dromedaries produce more food (in the form ofmilk), both per day and per nutrition fed. They are easier to tame, can be ridden on acaravan, and found in all biomes that ostriches reside in. So if dromedaries are available, there's little point in keeping an ostrich pet...
Horses or other ridable pack animals like donkeys are highly recommended to speed up the trip, though they must be fed when unable to graze. Be nomadic, creating multiple settlements.Any passible tile not adjacent to a faction base can be settled, for as long or as little as you want. ...
In exchange, they are potentially worth infinite value, so long as you can keep them fed and suppressed. And like in the base game, you can sell them for a tidy profit. Prisoners[edit]There are several reasons to keep prisoners long term or even permanently. These include keeping slaves ...
MenusArchitectWorkScheduleAssignAnimalsWildlifeResearchQuestsWorldHistoryFactionsMenu Architect MenuOrdersZoneStructureProductionFurniturePowerSecurityMiscFloors RecreationShipTemperatureSpecialIdeology (Buildings)Biotech (Buildings)Anomaly (Buildings) Productionstructures are used for keeping your colonists fed as well as ...