关于rimpyMOD..Mod RimPy Mod Manager Database did not load any content. Following load folders were used:- D:\Steam
Mod level up zh 中文补丁 did not load any content. Following load folders were used: - E:\SteamLibrary\steamapps\common\RimWorld\Mods\level upUnityEngine.StackTraceUtility:ExtractStackTrace ()Verse.Log:Error (string)Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()Verse.LongEventHandler...
日志:Mod tex did not load any content. Following load folders were used: - D:\SteamLibrary\steamapps\common\RimWorld\Mods\texUnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.LoadedModManager/<>c:<...
Mod 测试mod did not load any content. Following load folders were used: - D:\Workshop\steam\steamapps\common\RimWorld\Mods\test modVerse.Log:Error(String, Boolean)Verse.<>c:<LoadModContent>b__13_1()Verse.LongEventHandler:ExecuteToExecuteWhenFinished()Verse.LongEventHandler:UpdateCurrent...
求助,大佬们,爆红字..你能看出AnimationConverter这个mod有问题就行了连debug都要靠翻译软件的居然还指望分析问题did not load any content我见过能造成这个问题的主要是xml结构错
Mods must be loaded beneath any and all dependencies. eg: most mods depend on Core to function and must load below it Mods should not/cannot be loaded with other incompatible mods. How do we know which mods are incompatible? Reading mod descriptions, asking people who know things, and trial...
- XML - xpath - C# The game first loads all XML (defs, mostly) from Core, Mod 1, Mod 2, Mod 3 Then it applies all xpath patches from Mod 1, Mod 2, Mod 3 Then it loads the C# from Mod 1, Mod 2, Mod 3 Core doesn't use xpath or load any C#, so they're not in that...
Here’s hoping that the unstable branch isn’t too unstable and we can release it to everyone pretty soon. We’ll be testing for mod compatibility and watching for gameplay feedback. Everyone’s invited to test and I’m very thankful for all feedback we can get. If you’re like to he...
MagicalLifeMod The core game content, added into the game in the form of a mod *This is done to ensure that mods have a good API to interact with, and not limit modding capabilities *If the main game can do it, so can any mod MagicalLifeServerStandard Handles server functionality such...
I did want this build to be 1.0 for a while, but it became apparent the game would benefit from one more refinement round, so we’re doing Beta 19 first. I very much want the 1.0 version to be worthy of its version number, which means not rushing it. ...