Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/lastUser, parent=HKJ_AutoRepairWall51490UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)Verse.Lo...
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/parentThing, parent=Wall205893Verse.Log:Error(String)Verse.LoadIDsWantedBank:Take(String, IExposable)Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)Verse.CrossRefHandler:TakeResolve...
Tried to register the same load ID twice: null, pathRelToParent=/instigator, parent=SZ_Firecracker464900Tried to register the same list of load IDs twice. pathRelToParent=/thingsIgnoredByExplosion, parent=SZ_Firecracker464900Could not get load ID. We're asking for something which was never add...
Verse.PlayDataLoader:LoadAllPlayData (bool)Verse.Root/<>c:<Start>b__6_1 ()Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()System.Threading.ThreadHelper:ThreadStart_Context (object)System.Threading.ExecutionContext...
开发者模式遇到的问题..Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type
XML error: Could not find parent node named "MinifiedThing" for node "ThingDef". Full node: <ThingDef ParentName="MinifiedThing"><defName>MinifiedTree</defName>minified tree<thingClass>MinifiedTree</thingClass></ThingDef>UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) V...
Examples of that are mods that require HugsLib, Proper Shotguns, Turret Extensions, Alien Races, JecsTools, whatever. If you are missing a dependency, you'll notice: You get a nice red error saying something like Could not find type named TurretExtensions.CompProperties_Upgradable from node <A...
Any passible tile not adjacent to a faction base can be settled, for as long or as little as you want. Whenever it's a pitstop to hunt animals and grow a batch of rice, or a semi-permanent encampment, settling can be a viable means to travel to the destination. You could play the...
Fix: “Simulate not owning __” options default to true when Prefs.data is null. Fix: Incorrect values given when evaluating how much each item is worth when giving as a gift to other factions. Fix: Rebelling slaves could be sold to tribute collectors. ...
It’s nearly done and is now up for testing on Steam’s unstable beta branch. Everyone’s invited to test it, and we’d love it if you could share any bugs or issues you find on the official RimWorld Development Discord! To get access to the unstable branch, go to your Steam librar...