HugsLib.Quickstart.QuickstartController:GetMapGenerationScenario ()HugsLib.Quickstart.QuickstartController:InitiateMapGeneration ()Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)(wrapper dynamic-method) Verse.OptionListingUtility:Verse.OptionListingUtility.DrawOptionListing_Patch1 (UnityEngine.Rect,...
<li>Loading In Progress</li><li>Mad Skills</li><li>Map Reroll</li><li>Mass Graves</li><li>Mechanoid Master Blaster (Continued)</li><li>Medical Tab</li><li>Mercenaries For Me</li><li>Mercenaries For Me—USFM雇佣军集团中文汉化</li><li>MinifyEverything</li><li>MiningCo. Alert ...
Verse.Pawn:PostMapInit()Verse.Map:Verse.Map.FinalizeInit_Patch1(Map)Verse.Map:Verse.Map.FinalizeLoading_Patch1(Map)Verse.Game:Verse.Game.LoadGame_Patch1(Game)Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(String)Verse.<>c:<Start>b__1_1()Verse.LongEvent...
--New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map--Balanced raid points to ensure smooth progression--Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)-增加了桥梁,你可以在河面和不深的水面建造桥梁。桥梁...
Not all loadIDs which were read were consumed. 27 singles and 27 lists remain.Verse.Log:Error(String)Verse.LoadIDsWantedBank:ConfirmClear()Verse.CrossRefResolver:Clear()Verse.GameAndMapInitExceptionHandlers:ErrorWhileLoadingGame(Exception)Verse.LongEventHandler:RunEventFromAnotherThread(Action)Verse....
bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.- Long mod names will no longer clip out of the box on the loading screen.- Fixed a bug that interfered with title inheritance if a pawn died in a caravan.- Hunting decrees no ...
Now ruins are only claimable if there is no non-downed hostile pawn on the map.- Fix: RitualObligationTrigger_EveryMember doesn't recache active obligations on ideoligion reform.- Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.- Fix: Bugs ...
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/parentThing, parent=OA_RK_Zhuzi_B619734UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)Verse....
Once the third map piece is obtained, you don't need to restart again. You can travel with all of your current colonists to the archonexus core. It is guarded by a small amount of mechanoids, but they start dormant and do not actually need to be fought. Regardless, the mechs are like...
When they finish, they will head out to the map edges and wait for the other members to arrive, then exit the colony map and enter the world map. Haulers not part of the caravan will also help in gathering the supplies. Notice the loading process as colonist start to take items ...