pods. Going to neutral or friendly factions will initiate a trade. Sending them to a hostile faction will start an assault on that base, which can be destroyed once the enemy flees. Then you have 24 hours to collect all the items you want before a caravan is automatically created to ...
3.3.1 Things to bring 3.3.2 Studying the archotech structures 3.3.3 List of items 3.4 Awakening the core 4 The Void 4.1 The Monolith 4.2 The Codex 4.3 Monolith endgame 4.4 Entering the Metal Hell 4.5 Ending - Disrupt the link 4.6 Ending - Embrace the Void 4.7 Post-Anomaly 5 Colony En...
Reduces the amount of steel and work needed to make components. 141KB 728 32.4k Sparkling Worlds - Glittertech on the Rim Miscellaneous Uploaded: 30 Oct 2017 Last Update: 10 Oct 2022 Author: Albion Uploader: BeleziaKhanid This mod adds the ability to craft more items usually only avai...
This mod is additional content for the "Apparels from Modern Times" mod, but on the theme of the Russian Civil War, which was in the early XX century. In fact, this mod adds clothing items themed around the Russian Civil War. Armour and Clothing ...
Move common items between 1.3 and 1.2 into the root folder, delete du… Jul 8, 2021 Languages/English/Keyed Add option to disable multithreaded patching Jun 16, 2023 Source Remove all save-fix patches, they were broken Jun 17, 2023 Textures/DPA/UI - Clean up saving GUI, fix outstanding ...
Notice all the items with a red X on them? Those are items currently sat to ‘not touch’ for your colonists. Go ahead, if you haven’t and unpause the game for about five to ten seconds then pause it again. The colonists should now be on the ground. ...
ve looked at a variety of products and outlined their pros and cons so that you can make an informed purchase. We also looked at how to choose the best rimworld nutrient paste dispenser for your specific needs and some tips on using online reviews to ensure you’re getting a quality ...
Royal ranks would still have a purpose – Permits are enough of a thing IMO to justify the title system – plus perhaps you could make it easier for royals to find/buy/hand out the Psycast-level items. For the Ideology DLC… there isn’t much to say, actually. It opens up some dire...
Colonists with a loadout will automatically clear their inventory of surplus items and pick up anything they're missing. Use them to automate picking up ammo, grenades and other consumables. Body Part Rebalance RNG death on downed has been disabled. No more wimp visitors dying from one squirrel...
ItemsTab "物品" CaravanConfigTab "設置" CaravanMustHaveAtLeastOneColonist "你必須指派至少一名有行動能力的居民。" CaravanCouldNotFindExitSpot "無法找到任何地圖出口。" CaravanCouldNotFindReachableExitSpot "警告:部分被指派的居民無法抵達地圖出口。" CaravanPawnIsUnreachable "{0}無法被任何被指派的居民接觸。