--- Painless: Pain locked to zero while wielded due to a psychic brain hediff.--- Fast mover: Move faster while equipped due to a psychic brain hediff.--- Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.--- Neural cooling: Neural heat fall rate improved by ...
扩展move steam geyser 搬运地热 可以搬运的地热喷口扩展zero cost implants 植入物不计入财富 身体部件植入之后不会给小人的价值带来提升扩展open door manually 开关门可控 可以手动控制门的开关,保持敞开扩展RT Fuse 电闸 提供保险丝和断路器,避免高额的电池电力外泄威胁扩展floors are almost worthless 地板不计入...
This biggest changes will be tunings designed to move deep drilling from the lategame towards the midgame and make them more viable for marginal drilling projects. As always, everything is on the table for further adjustment as we go forward.If you have a mod compatibility problem, you can ...
并且将武器改名扩展 move steam geyser 搬运地热 可以搬运的地热喷口扩展 zero cost implants 植入物不计入财富 身体部件植入之后不会给小人的价值带来提升扩展 open door manually 开关门可控 可以手动控制门的开关,保持敞开扩展 RT Fuse 电闸 提供保险丝和断路器,避免高额的电池电力外泄威胁扩展 floors are almost ...
For zoneable animals, you should check the "Animals" tab and assign the animal to an appropriate zone, unless you want to let it move unrestricted. If you are dangerously low on food, be aware that if a zoneable animal self-tames and there is no food in the environment, it will run...
You can have research trees as well, where additional research projects get unlocked as you move through. This is how to add prerequisites: <prerequisites> -this is the <defName> of the prerequisite- </prerequisites> Because it's a list, you can have multiple prerequisites for a research...
orheavy charge blaster, as well as remarkably tough armor. Centipedes are capable of dealing a great amount of damage to your colony. Their primary purpose is to soak up damage from static defenses while suppressing enemy infantry's movements. They move very slowly, making hit-and-run or kiti...
中英页面对照表 本页面列出了已过时的英文->中文页面列表。用于替代大量英文重定向页面。 内容来源于Wiki曾经有的过时的英文重定向页面。可能有重复、遗漏和错误。 警告:此页面不应用于翻译,仅用于翻新查询、模板和模块时的参考对照。 英中文页面对照表
Well, clevererraptor6’s move set mods have got you covered, bringing a whole new level of grace to your battles across the Lands Between. Find your new weapon of choice, and see how they're redefining combat for you all! Hey Clevererraptor6, thanks for doing this interview! Could ...
While mechanoids can work autonomously at any distance, they can only be ordered to move or attack targets that are within their mechanitor’s range. Mechanoids that become severed from their overseer risk defecting to hostile mech hives.The new combat mechanoids in Biotech include:Militor: The...