1.2.1 Traveling to the journey offer 1.2.2 Building the ship 1.3 Ship Launch 1.3.1 Launch preparations 1.3.2 Ship defense 1.3.3 Mood management 1.4 Ending - Leaving the planet 2 Royal Ascent 2.1 Briefing 2.2 Housing the stellarch 2.2.1 Throne & Bed 2.2.2 Food 2.3 Surviving the ...
'''Ways that don't hinder combat:''' ''Mostly transposed from the Ship Launch section'' * Clean stuff up. Dirt and blood will quickly lower the Impressiveness of any room they are in. * Set up a ''polyphasic'' [[schedule]]. This means alternating between Recreation and Sleep, and ...
CommandShipLaunchDesc "使用当前飞船设置开始飞船发射程序。" CommandShipLaunchReport "显示发射报告" CommandShipLaunchReportDesc "显示一份关于飞船发射能力的报告。" CommandPodEject "弹出休眠者" CommandPodEjectDesc "唤醒低温休眠舱内的殖民者并将他们弹出。" CommandPodEjectFailEmpty "低温休眠舱内没有人。" ...
中英页面对照表 本页面列出了已过时的英文->中文页面列表。用于替代大量英文重定向页面。 内容来源于Wiki曾经有的过时的英文重定向页面。可能有重复、遗漏和错误。 警告:此页面不应用于翻译,仅用于翻新查询、模板和模块时的参考对照。 英中文页面对照表
You can build transport pod launchers and transport pods. These let you launch their contents long distances across the world map, over oceans or mountains. Pods can be targeted on empty world tiles, to send a caravan of people and gear there. ...
You can build transport pod launchers and transport pods. These let you launch their contents long distances across the world map, over oceans or mountains. Pods can be targeted on empty world tiles, to send a caravan of people and gear there. ...
Reworked ship takeoff sequence into a proper whiteout with nice credits. Player can no longer magically toggle power on any item. Rather, you designate power to be toggled and the colonists go do it. Temperature now equalizes through both walls and roof/floor. ...
In combat, they can launch deadly spines and heal injured friends. The price is that sanguophages must consume hemogen derived from human blood to survive, and they must periodically deathrest for long periods. They're easily destroyed by fire, and slowed down by UV light.(/Gray) --> <S...
These let you launch their contents long distances across the world map, over oceans or mountains. Pods can be targeted on empty world tiles, to send a caravan of people and gear there. Pods can be targeted on enemy bases, where you can perform “drop-in” raids and drop right on top...
Pods are loaded by selecting several and creating a “launch group”. An interface like that for creating caravans appears, allowing you to define what and who should be included. The colonists do the detail work. Transport pods require chemfuel, which can be bought, founded, drilled from the...