1. **mod兼容性问题**:错误中提到了SaveOurShip2和PerformanceOptimizer这两个mod,可能是它们之间存在兼容性问题。特别是PerformanceOptimizer可能优化或修改了某些方法的IL代码,导致SaveOurShip2的代码无法正确运行。2. **空对象引用**:在GetGizmos方法中,可能没有正确处理某个对象是否为null的情况。例如,可能访问了...
Force Ship Countdown Forces the end of game event ship has left and rolls ending credits. Force Start Ship Forces the ship to begin getting ready to launch. Must have a ship on the map to be started. Flash Trade Drop Spot Shows where the trade drop spot will be. Kill Faction Lead...
Force Ship Countdown Forces the end of game event ship has left and rolls ending credits. Force Start Ship Forces the ship to begin getting ready to launch. Must have a ship on the map to be started. Flash Trade Drop Spot Shows where the trade drop spot will be. Kill Faction Lead...
--Reduced all costs to build the ship components by 30%--Slowed constructing buildings with all stone types by 20%--Adjusted minimum construction skill on a variety of buildings (generally adding one where there was none)--Vitals monitor cost 180 steel -> 70 steel and 3 components--Vitals ...
or even predictable. Mods are perfect for spicing up your combat life just like every other aspect of the game. The modding community for Rimworld is very alive. 10. Show Draftees Weapon- Stay aware of what your pawns are holding. Getting raided demands instant attention and the faster yo ...
Balanced blood loss recovery time to be much slower (50 real seconds -> 4 game days) Buffed mortars so players use them: Cheaper/faster to build, faster shooting, greater accuracy, cheaper shells Armor now takes a constant fraction of incoming damage instead of absorbing all prevented damage....
The system is extremely random and requires a colony with excess resources to the point that you may as well just be installing bionic limbs and such. Moreover, if you are creating a custom xenotype at the outset, things would be much faster just having your existing pawns have children of...
Pawns can now do ‘job override’ checks to see if a new job should start before ending their current job. These are now used liberally to have pawns respond faster and more intelligently to changing conditions (especially in combat).
I did want this build to be 1.0 for a while, but it became apparent the game would benefit from one more refinement round, so we’re doing Beta 19 first. I very much want the 1.0 version to be worthy of its version number, which means not rushing it. ...
The ship's machine persona was like a third parent to [PAWN_objective], and the parts crafting crew [PAWN_pronoun] worked for was like a second family.\n\n[PAWN_nameDef] rarely saw plants or animals, and still finds them unnerving to touch. --> <ShipBoy89.description>[PAWN_nameDef...