* Null checking is very important in RimWorld. * 99% of errors reported are from NullReferenceExceptions (NREs). * Make sure your code checks if things actually exist, before they * try to use the code that belongs to said things. ...
The early discourse on theGenerative AI Revolution in Gameshas largely focused on how AI tools can make game creators more efficient – enabling games to be builtfaster and at greater scale than before. While true, we believe thelargest opportunity long-term is in leveraging AI to change not ...
2. Run the monitor at a Hz FAR BELOW max for better strobe quality (See Technical Reasons Why). 3. Refresh rate headroom is your best friend to reduce strobe crosstalk double images. 4. Make sure you have a framerate matching refreshrate 5. Mouse pollrate 1000Hz 6. Mouse pollrate 20...
RimWorld>Mods>PlagueGun- Go to your RimWorld's base folder. For myself, that is D:\SteamLibrary\steamapps\common\RimWorld\. Others may find it in C:\Program Files (x86)\Steam\steamapps\common\RimWorld or a custom directory.- Go into the Mods folder.- Make a new folder with our ...
Expectation Tempering-o-Meter: During G-SYNC, motion blur will go down proportionally to framerate, until 360fps is approximately 1/6th blur of 60fps. Make sure you get the absolute fastest real-world non-overshoot GtG possible, since perfect linear scaling for motion blur versus frametime onl...
I tired my best and I end up with a bunch of errors when I try to build my project in step 46.It would be really helpful to get files that work with the latest version of rimworld - I certainly have an error somewhere in the second "class" i created and i guess some things are...