See also: Bandwidth Cost Mech Bandwidth is a stat: How much bandwidth a mechanitor has. More bandwidth allows a mechanitor to produce and control more mechs at the same time.Losing bandwidth means losing control of mechs, leaving them without an overseer. Such mechs can eventually become ...
Def Name:BandwidthCost Label:bandwidth cost How much bandwidth this mech consumes when under mechanitor control. Display Order:13 Def Name:Mechanoid Label:Mechanoid Display All By Default:true Show On Animals: false Show On Humanlikes: false Show On Mechanoids: true Default Base Value: 0 Min...
Belief issue - Child labor:We always had the idea of players being able to choose to invest more or less in children - to decide between using them as workers or fighters, or trying to strengthen their development with a rich and free childhood. Now ideoligions can have opinions on how ...
To String Style:PercentOne Parts: StatPart_Quality: Factor Awful:×60% Factor Poor:×80% Factor Normal:×100% Factor Good:×115% Factor Excellent:×130% Factor Masterwork:×145% Factor Legendary:×180% StatPart_Stuff: Priority:100 Stuff Power Stat:Armor - Heat (Material Factor) ...
Gear and implants can increase the number of control groups.\n\nMechanitors only have the bandwidth to control a certain number of mechanoids. Special mechanitor gear and band node buildings can increase a mechanitor's total bandwidth.\n\nThe MECHS tab provides an overview of your colony's ...
labor:We always had the idea of players being able to choose to invest more or less in children - to decide between using them as workers or fighters, or trying to strengthen their development with a rich and free childhood. Now ideoligions can have opinions on how this ought to be ...
Mechanoids inside a caravan without their overseer Mechanitor cannot be commanded to do anything when drafted as there is no signal for them to move or command to move towards, but can still be brought over as a caravan as long as the Mechanitor in question still has enough bandwidth to ma...
Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2. Update non-combatant debug view to not draw timer on pawns which are permanently combatants. Fix: Missing translation keys. Fix: Remove reference to damage over time in acid spray description. Fix: Ta...
For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of Careful shooter trait, but will not reflect the effect of the increase in Shooting Accuracy that the trait also provides. WeaponDPS with Aiming Time of 100% 180%125%60%50%10%1% and ...
labor:We always had the idea of players being able to choose to invest more or less in children - to decide between using them as workers or fighters, or trying to strengthen their development with a rich and free childhood. Now ideoligions can have opinions on how this ought to be ...