- Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2.- Rename mood offsets from mood genes to be more explicit.- Add bloodfeeding meme to sanguophage ideoligions.- Nullify some bloodfeeder thoughts for non-colonists.- Updated bloodfeeder reviled ...
The Tech Advancing Mod allows you toprogress on your tech-level. This way, if you start with a tribal colony, your tech level will evolve as you advance on the research tree. For your tech level to evolve, certain conditions have to be met, including custom rules that you can customize ...
Rimworld1...由于内测阶段都在摸鱼,谁知道突然就公测了,汉化组正在加班赶工汉化,目前游戏内置汉化还是B18的,请大家稍安勿躁。下面放出内测阶段的更新日志(只有英文,现在没空翻译日志)
Does not increase the speed of crafting. Note that the work types in the "Craft" tab, such as stonecutting, smelting, and drug synthesis, do not use the crafting skill. Stonecutting is unrelated to any skill and can be done by any colonist capable of Skilled Labor. Artistic - Creating ...
- Increase monument protection times from 10~30 days to 20~50 days, and increased reward factor to match.-将纪念碑保护时间从10~30天增加到20~50天,并增加奖励系数以匹配。- We no longer generate as many cheap items at high reward values, in order to focus on a few big juicy rewards.总...
【模组发布】血肉重铸..血肉重铸mod测试版已在创意工坊发布!一款基于异象DLC 的正在开发中的 MOD,可能包含生物朋克、Meatcore、人体改造、SCP 和其他群体创作怪谈元素。宣传片:网页链接创意工坊:网页链接
Added an option to increase/decrease the number of autosaves the game will keep (1-25) Lung rot moved from Biotech to Core. Infestations now refund/minify any buildings they destroy. Update bridges to be the same color as wood floors. Moved natural hair ColorDefs to Core from Ideology. ...
T: Push heat (1000) Select a tile for example in a room, it will increase the temperature with 1000 C or F. T: Push heat (-1000) Select a tile for example in a room, it will decrease the temperature with 1000 C or F. T: Finish Plant Growth Select any plant and it finishes...
Colonists can now become pregnant and give birth to adorable infants. The introduction of children will increase happiness, but it will necessitate extensive micromanagement in the form of secure nurseries, consistent nutrition, and stimulating toys. For the impatient, a growth vat can be used to ...
The Industrial Age Mod adds the following objects: Refrigerator – Stores meals and freezes them. Telegraph- Lets colonists use a communicator at an earlier tech level. Gramophone – Plays music for your old timey colonists. Wood Stove Furnace – Pushes heat and lets you cook without electricity...