With this mod, you will be able to: Convince visitors to join your faction! Increase faction relationships! Treat visitors well by providing them with rooms, guest beds and joy activities! Sell items by placing them in their zone! Rescued characters can decide to join you! Joining wanderers ...
Visitors are small groups that carry all of their goods on their person. They may or may not have items for trade; even if they do, they often have few items and little silver to trade with. Trade caravans are large groups that carry their goods on pack muffalo or dromedaries, depending...
-Swapped machine pistol and SMG graphics to be correct-The refugee from the "Downed refugee" quest will now automatically join the colony when approached-Fixed issues with colonists pathing through blueprints and frames which could interrupt the construction process-Fixed issues where random buildings ...
* '''Prison''': if you get a lot of "visitors", some decent accommodation (a.k.a. brig) is in order. The prison cells should be comfortable enough to keep the prisoner as happy as possible, because that makes recruiting them easier. * '''Prison''': Alternatively, you can use ...
These visitors from other tribes are among the more regular events thrown at you by the "storyteller AIs" - the three personalities that govern the game. There's the laid-back Phoebe who gives you time between disasters, Cassandra who ramps things up on an exponential curve, and Randy, who...
Visitors, caravans, traders, and raiders tend to arrive and leave on the roads. World generation is more chronological now. First continents form, then rivers, then an ancient society is shallowly simulated to generate ancient roads, then modern settlements and roads are generated (alongside ancient...
Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders) Visitors of allied factions will now occasionally leave gifts before leaving 派系關係系統改進: 新的派系關係類型:同盟 ...
Visitors, caravans, traders, and raiders tend to arrive and leave on the roads. World generation is more chronological now. First continents form, then rivers, then an ancient society is shallowly simulated to generate ancient roads, then modern settlements and roads are generated (alongside ancient...
subject_story-was working in security, scanning visitors to the hall, when the cyborg attempted to enter subject_gerund->crafting compact bionic weapons --> <CompactWeaponry.generalRules.rulesStrings>TODO</CompactWeaponry.generalRules.rulesStrings><!-- EN: flesh shaping ...
New incident: Chased refugee. A refugee radios and offers to join the colony if you’ll fight the raiders on his tail. New incident: Psychic soothe. The opposite of a psychic drone. Allowed areas Assign colonists to allowed areas.