Clicking the allowed area box on a colonist's row assigns that colonist to that area. The 'Manage allowed areas' button opens a window where allowed areas may be created, deleted, inverted, or renamed. Up to eight allowed areas may be created, not including the home zone. ...
Areas are groups of map tiles, marked by the player, and act like an invisible layer on the map. Areas become visible only when using their expand or clear tools. Each type of area exists in its own layer, serves its own purpose, and may overlap other areas and zones. An area can ...
Plant generation algorithm for map start reworked to generate plants in more interesting patterns, with denser areas and more clear areas interspersed, and groves of trees in sparse biomes. New graphics for some floor types and things (stone floors, stone chunks, etc). Made crop growing cycles ...
Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness their power. Conduct rituals and awaken an evil machine god. ...
Travel across the planet. You’re not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up you...
Fix: Arrested Refugee Leader can not be sold, leaves to unusual behavior. Fix: The mouse-attachment that indicates what resource is contained in areas found by ground-penetrating radars should show even when the area is fogged (such as under a mountain). ...
Here, you can draft mechanoids, change their control group, set allowed areas, and more.\n\nMechanitors can also summon powerful enemy super-mechanoids. These super-mechanoids drop unique chips which can be used to advance your mechanoid technology and build special units. --> <Mechanitors....
DesignatorHarvestWoodDesc "Marks trees to be chopped down for wood." DesignatorHaulThings "Haul things" DesignatorHaulThingsDesc "Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable." MustHaulHaulables "Can only...
Allows control of whether growing areas should be planted or harvested Dub Mint Menus Consolidates the work tabs from every workbench and recipe you have access to, in one location Directly Abandon Settlement Allow you to abandon locations on the world map WikiRim Adds an in-game database...
Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures. A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require...