There is 40% to drop on an unroofed orbital trade beacon if one is present. Drop pods can go through constructed and thin rock roofs, but not overhead mountain. Scatter drop: Raiders immediately attack via drop pod, which have gone "haywire" and will disperse throughout the map....
Factions have many bases generated when the world is created, which can be traveled to by forming acaravanor launchingtransport pods. Going to neutral or friendly factions will initiate a trade. Sending them to a hostile faction will start an assault on that base, which can be destroyed once...
Fix: Glow pods cause screen shake when they expire. Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer. Fix: Using the “change material” button on weapon info cards does not update stat readout. Fix: Projectiles not visible on the first...
4.5 "Drop right on top of you" drop pods 4.6 Immediate attack smart 4.7 Preparation 4.8 Sappers 4.9 Breachers 4.10 Siege 4.11 Ambush 4.12 Multiple group attacks 4.13 Drop pod scatter 4.14 Emerge from water 4.15 Weapon-specific raids 4.15.1 Melee rush 4.15.2 Sniper party 4.15.3 Explosives ...
There is 40% to drop on an unroofed orbital trade beacon if one is present. Drop pods can go through constructed and thin rock roofs, but not overhead mountain. Scatter drop: Raiders immediately attack via drop pod, which have gone "haywire" and will disperse throughout the map....
Center drop: Raiders immediately attack via drop pod, centered on one of your colonists. There is 40% to drop on an unroofedorbital trade beaconif one is present. Drop pods can go through constructed and thin rock roofs, but not overhead mountain. ...
There is 40% to drop on an unroofed orbital trade beacon if one is present. Drop pods can go through constructed and thin rock roofs, but not overhead mountain. Scatter drop: Raiders immediately attack via drop pod, which have gone "haywire" and will disperse throughout the map....