More efficient design. Corner forces enemies to enter, but allows pawns to stand middle. Barricades stop enemies from using the corner as cover.Slow enemies with fences. Optimization.Exploit enemy collision.Area to throw EMP grenades.Stuff to make colonists happier."Bait" furniture ensures raid ...
The "clean room design" is also efficient logistically, because both the hospital and the kitchen (with adjacent freezer) are well placed near your base's front door, easily accessible from both the inside and the outside. Food supplies need to be carried in, and injured colonists require ...
Resources Readme Activity Stars 17 stars Watchers 2 watching Forks 4 forks Report repository Releases 11 1.9 - Experimental Flak ammo, Cost-Efficient Food, Field Cooking Kit and Weapon repurpose Latest Oct 22, 2024 + 10 releases Packages No packages published Footer...
etc. * [[Hay]] and [[kibble]] seems to be trash - hay stacks to 200 rather than 75 and can't e used for meals, but otherwise is identical to corn, but corn plants require the same work to sow and harvest but provide a better yeild (22 vs 18), making them more work efficient...
Early on, you may want to focus on armed colonist defense with turrets, but as the raiders grow in number, it becomes more efficient to use a bit of metal to kill several at once than to invest a lot of metal in a turret that costs nothing to fire, but will explode rapidly due to...
On impact, the energy in the particles is released in a very efficient explosion. Joywires: Tiny electronic devices implanted in the brain. They stimulate the brain using electricity and small doses of chemicals, usually to produce a euphoric effect. They are very addictive. The biology of ...
On impact, the energy in the particles is released in a very efficient explosion. Joywires: Tiny electronic devices implanted in the brain. They stimulate the brain using electricity and small doses of chemicals, usually to produce a euphoric effect. They are very addictive. The biology of ...
The "clean room design" is also efficient logistically, because both the hospital and the kitchen (with adjacent freezer) are well placed near your base's front door, easily accessible from both the inside and the outside. Food supplies need to be carried in, and injured colonists require go...