Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that ...
A colony management game with some clever ideas, a detailed character system, random events adding some spice. And then the bads: terrible AI forcing the player into extreme micromanagement and an overall lack of content (as I said, in the base game), even if compared with other indie ...
Frontpage / skin re-design[edit] Initially I outlined some ideashere. This is a colossal task, and I may be biting over more than I can chew (I have a real life too), but let's try. So far I've worked on a skin frontpage and re-design, going to a dark-themed version instead...
We hired a lot of people and took a lot of time (15 months) to make Biotech because that’s what it took to properly explore the ideas that we set out to explore. The feature set got big enough that we seriously discussed splitting this into two expansions, but decided to keep it ...
Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.[106] This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds. Opti...
It has a cooldown (so the speaker can think of ideas for the next speech). The feedback for throne speeches now tells the player the chances of different outcomes, along with the relevant social stat. Removed minimum expectations for non-conceited titles (that is, titles of pawns who were...
Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.[106] This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds. Opti...