It’s possible to do a single-person mechanitor run, where one mad scientist type lives alone in a grand base surrounded by walking, semi-thinking machines. Making this possible was a design goal from day one, because exotic play paths are so fun to explore. However, we expect mechanito...
Because the growth of the logarithm function (which is the inverse of theexponential function) slows very rapidly, the "modified" base values will only meaningfully grow for low base values, before returns start to diminish rapidly. An example about roomwealthexplains it best. ...
The "clean room design" is also efficient logistically, because both the hospital and the kitchen (with adjacent freezer) are well placed near your base's front door, easily accessible from both the inside and the outside. Food supplies need to be carried in, and injured colonists require go...
let alone anything that utilizes the rest of the DLC material. Which is not necessarily the “point” of the game, but come on. All the fun stuff (to me) occurs when you have a somewhat stable base and can start meaningfully interacting...
This is great - with all this feedback, we'll be able to make really good design decisions. Here's a base from miah, who managed to get his colony up to 22 people. But it's not all happy times on the rimworlds. Here's the final end to a challenging colony that weathered massiv...
Researching withHuman Resourcesis a little different from the base game. When you select a technology to be researched, you'll need to task an individual colonist. They must be assigned for researching, as usual. But when they do,their work no longer outputs to the research project on the ...
Players will need to build their homes where they can rest, farm crops, tame alien beasts, and utilize salvaged technology to fortify their base against enemies. The developer mentions that there is more to the point-and-click combat in Ascent of Ashes, explaining that ...
The mod should come with a custom-made scenario for mages, giving 100% of starting pawns the Magically Gifted trait, a few random scripts (random scripts at startup need to be a thing) and limited resources. If ever there was a way to remove researches from the base game, I would love...
CommandSettleDesc "Settle in this area. Your colonists will enter this area and you will be able to start building a new home." CommandSettleFailOtherWorldObjectsHere "Your caravan must be the only object on this tile in order to settle the area." CommandSettleFailAlreadyHaveBase "Your factio...
Geological Landforms adds new, unique terrain traits like valleys, craters, and inlets to give you new challenges to face when building your base! It might seem like a simple change, but it makes a world of difference in how you plan out your colony! Key Features: 36 new landforms across...