(4) 对应至曲面(A) corresponds to surface(5) 对应网格UVN(U) corresponding grid UVN(6) 从封闭的多重直线(C) Multiple straight lines from a closed(7) 从NURBS控制点连线(N) Connect from NURBS Control Point(8) 网格修复工具(R) Grid repair tool① 衔接网格边缘(M) connecting grid edges② 填补...
Lines Blend 将两条曲线顺滑地连接。 Curve>Blend Curve Tools BlenzdSrf 将两曲面顺滑地连接。 Surface > Blend Surface Tools BooleanDifference 布尔运算——相减。 Solid > Difference Solid Tools BooleanIntersection 布尔运算——交集。 Solid > Intersection ...
Curve>Line>BisectorLinesaBlend将两条曲线顺滑地连接。Curve>BlendCurveToolsBlenzd 7、Srf将两曲面顺滑地连接。Surface>BlendSurfaceTools区iBooleanDifferenceSolid>Difference布尔运算一一相减。SolidToolsiBooleanintersection布尔运算一一交集。Solid>IntersectionSolidToolssiBooleanUnion布尔运算一一并集。Solid>UnionMainand...
SphereTransform > BendTransformCurve>Line>BisectorLinesCurve>BlendCurve ToolsSurface > BlendSurface ToolsSolid > D 8、ifferenceSolid ToolsSolid > IntersectionSolid ToolsSolid > UnionMain and Solid ToolsView > Set View > BottomSet ViewAnalyze > Bounding BoxAnalyzeRhino 命令列表- 3 -Box绘制立方体。
1、投影到面(project to surface):把已有曲线或点投影到指定面上生成投影线。 在执行命令前,你可以选择所有的投射曲线和面; 投影方向将垂直于建筑平面; 如果投射曲线与投射面错开将不能得到投影线或者错误的投影结果。所以在执行命令前最好确定与投影面相关的建筑平面是激活状态。
-Tools > Polygon Mesh > Apply to Surface©MeshArc圆心、半径、夹角绘制圆弧。-Curve>Arc>Center, Start, Angle©Arc and MainArc3Pt三点绘制圆弧。-Curve>Arc>3 Points©ArcArcDir两点与切线方向绘制圆弧。-Curve>Arc>Start, End, Dir 5、ection©Arc-©ArcTTR依照两曲线之切线绘制圆弧。-Curve>...
Contour 绘制曲面的等高线。 Solid > Box > Corner to Corner, Height Main, Solid, and Box Solid > Box, > 3 Points, Height Box Solid > Cap Planar Holes Solid Tools Object Snap Curve>Chamfer Curve Tools Surface > Chamfer Surface Tools Curve>Edit Tools>Change Degree Curve Tools Surface > Edit...
Add new command alias to Rhino. Command aliases can be added manually by using Rhino's Options command and modifying the contents of the Aliases tab. Parameters: alias (str): Name of new command alias. Cannot match command names or existing aliases. macro (str): The macro to run when the...
Curve From Object ApplyMesh Tools > Polygon Mesh > Apply to Surface 将一曲面转化成多边形网格。 Mesh Arc Curve>Arc>Center, Start, Angle 圆心、半径、夹角绘制圆弧。 Arc and Main Arc3Pt Curve>Arc>3 Points 三点绘制圆弧。 Arc ArcDir Curve>Arc>Start, End, Direction 两点与切线方向绘制圆弧。
Add a V-Ray Fur modifier to any object and make sure that the word ‘grass’ is part of the Fur asset’s name to see grass growing on the object’s surface. The length of the V-Ray Fur determines the length of the grass in Vision (values under a specific lower limit are ignored)...