export const parseHexColor = (color) => { let hex = color.slice(1); let a = 1; if (hex.length === 3) { hex = `${hex[0]}${hex[0]}${hex[1]}${hex[1]}${hex[2]}${hex[2]}`; } if (hex.length === 8) { a = parseInt(hex.slice(6), 16) / 255; hex = hex....
126 127 128 /** * unsigned long PackRGBA(): Helper method that packs RGBA channels into a single 4 byte pixel. * * unsigned char r: red channel. * unsigned char g: green channel. * unsigned char b: blue channel. * unsigned char a: alpha channel. */unsignedlongPackRGBA(unsignedcharr...
{ if (go.name.Contains("Rain") || go.name.Equals("flower_red01") || go.name.Equals("Snowflakes") || go.name.Equals("Snowbox") || go.name.Equals("levelmeshes_1") || go.name.Equals("Envi") || go.name.Equals("shrub") || go.name.Equals("bush") || go.name.Equals("EnVir...
int width, int height) {int frameSize = width * height;int yIndex = 0;int uvIndex = frameSize;for (int j = 0; j < height; j++) {for (int i = 0; i < width; i++) {uint8_t R = argb[2];uint8_t G = argb[1];uint8_t B = argb[0];argb += 4;// ...
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Standard RGB schemata and schema compiler. Contribute to RGB-WG/rgb-schemata development by creating an account on GitHub.
2.5.126 FFErrorCheck 2.5.127 FillPattern 2.5.128 FillStylePropertiesForShapePropsStreamChecksum 2.5.129 FontIndex 2.5.130 FontInfo 2.5.131 FontScheme 2.5.132 FormatRun 2.5.133 FormulaValue 2.5.134 FrtFlags 2.5.135 FrtHeader 2.5.136 FrtHeaderOld 2.5.137 FrtRefHeader 2.5.138 FrtRefHeaderNoGr...
另外分别复制Unlit - Transparent Colored 1、2、3,分别创建 Unlit - Transparent Colored ETC1 1、2、3。并逐一添加A贴图,并读取A贴图的r通道。 UIPanel的拓展 将图集的shader改为ETC1shader后,运行发现,UIPanel选择clipping模式后shader还原了。 解决方案: ...
在调试ie8兼容性的问题时,发现ie8不支持rgba。 关于rgba(),即为颜色设置的方法函数,rgb代表颜色,a代表透明度。 如rgba(0,0,0,0.1)表示透明值为0.1的黑色。 如上,是一个红色透明的正方形的方块,但在ie8中不能正常显示,只能显示成一个透明的模块,也就是看不见了。 这时就需要使用ie的filter来解决rgba的...