"/subsystem:\"windows\" /entry:\"mainCRTStartup\"") #define SMALL_STARS 100 M3DVector2f vSmallStars[SMALL_STARS]; #define MEDIUM_STARS 40 M3DVector2f vMediumStars[MEDIUM_STARS]; #define LARGE_STARS 15 M3DVector2f vLargeStars[LARGE_STARS]; #define SCREEN_X 400 #define SCREEN_Y ...
在调试ie8兼容性的问题时,发现ie8不支持rgba。 关于rgba(),即为颜色设置的方法函数,rgb代表颜色,a代表透明度。 如rgba(0,0,0,0.1)表示透明值为0.1的黑色。 如上,是一个红色透明的正方形的方块,但在ie8中不能正常显示,只能显示成一个透明的模块,也就是看不见了。 这时就需要使用ie的filter来解决rgba的...
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(66 * R + 129 * G + 25 * B + 128) >> 8) + 16; uint16x8x2_t uint16_y; uint8x8_t scalar = vdup_n_u8(66); uint8x16_t y; uint16_y.val[0] = vmull_u8(uint8_r.val[0], scalar); uint16_y.val[1] = vmull_u8(uint8_r.val[1], scalar); scalar = vdup_n_...
return.66 }elseif(num=='A6'){ return.65 }elseif(num=='A3'){ return.64 }elseif(num=='A1'){ return.63 }elseif(num=='9E'){ return.62 }elseif(num=='9C'){ return.61 }elseif(num=='99'){ return.6 }elseif(num=='96'){ ...
green (1 byte):An unsigned integer that specifies the relative intensity of green. blue (1 byte):An unsigned integer that specifies the relative intensity of blue. alpha (1 byte):An unsigned integer that specifies the alpha value.
1 red green blue alpha red (1 byte):An unsigned integer that specifies the relative intensity of red. green (1 byte):An unsigned integer that specifies the relative intensity of green. blue (1 byte):An unsigned integer that specifies the relative intensity of blue. ...
另外分别复制Unlit - Transparent Colored 1、2、3,分别创建 Unlit - Transparent Colored ETC1 1、2、3。并逐一添加A贴图,并读取A贴图的r通道。 UIPanel的拓展 将图集的shader改为ETC1shader后,运行发现,UIPanel选择clipping模式后shader还原了。 解决方案: ...
在调试ie8兼容性的问题时,发现ie8不支持rgba。 关于rgba(),即为颜色设置的方法函数,rgb代表颜色,a代表透明度。 如rgba(0,0,0,0.1)表示透明值为0.1的黑色。 如上,是一个红色透明的正方形的方块,但在ie8中不能正常显示,只能显示成一个透明的模块,也就是看不见了。 这时就需要使用ie的filter来解决rgba的...