The renderer only renders when the surface is created, or when #requestRender is called. C# 复制 [Android.Runtime.Register("RENDERMODE_WHEN_DIRTY")] [System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.", ...
“信息熵”是度量样本集合纯度最常用的一种指标。假定当前样本集合D中第k类样本所占的比例为pk(k=1,...
setContentView(R.layout.main);/** * Initialize the renderer and tell it to only render when * explicity requested with the RENDERMODE_WHEN_DIRTY option */mEffectView = (GLSurfaceView) findViewById(R.id.effectsview); mEffectView.setEGLContextClientVersion(2); mEffectView.setRenderer(this); ...
Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance by allowing the GPU and CPU to idle when the view does not need to be updated. This method can only be called after #setRenderer(Renderer) Java documentation for android.opengl.GLSurfaceView.setRenderMode(int)....
然后,再对该实例调用setRenderMode()方法,例如: glSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); 如果仍然出现相同的错误,请检查布局文件中是否正确定义了GLSurfaceView,并且id与代码中的一致。确保XML布局文件中有类似以下的代码: <android.opengl.GLSurfaceView ...
RENDERMODE_WHEN_DIRTY); glSurfaceView.requestRender(); } 代码示例来源:origin: Cleveroad/WaveInApp @Override public void stopRendering() { if (glSurfaceView.getRenderMode() != RENDERMODE_WHEN_DIRTY) { glSurfaceView.setRenderMode(RENDERMODE_WHEN_DIRTY); } } 代码示例来源:origin: Cleveroad/WaveIn...
OpenGl ES关于渲染方式有以下两种:RENDERMODE_CONTINUOUSLY和RENDERMODE_WHEN_DIRTY。默认渲染方式为RENDERMODE_CONTINUOUSLY,当设置为RENDERMODE_CONTINUOUSLY时渲染器会不停地渲染场景,当设置为RENDERMODE_WHEN_DIRTY时只有在创建和调用requestR android sed 渲染器 转载 mob64ca1402d47a 9月前 68阅读 UpdatePanel的...
WhenDirty0 The renderer only renders when the surface is created, or whenRequestRender()is called. Continuously1 The renderer is called continuously to re-render the scene. Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used ...
In my comment above, I proposed interposing glRenderMode() to figure out whether the front buffer is "dirty" and, thus, whether it should be sent when a synchronization function (glFinish(), glFlush(), glXWaitGL()) is called while the render mode is something other than GL_RENDER. Upo...
startTime = System.currentTimeMillis();然后在渲染循环中:public void onDrawFrame(GL10 gl) { ...