godot4.2.1 默认使用vulkan驱动,如果再不支持vulkan驱动的主机上,进入引擎编辑器将报错如下 解决 启动参数添加 –rendering-driver opengl3 即可进入引擎编辑器 此时运行项目仍然会报错无法初始化驱动 在项目设置中配置编辑器运行参数即可
Add a rendering driver fallback order to replace the original single toggles (rendering/rendering_device/fallback_to_*) I didn't replacerendering/rendering_device/driver.*because I think changing its type would break codes somewhere. This won't affect normal rendering driver settings. Tested on a...
libva info: VA-API version 1.20.0 libva info: User environment variable requested driver 'nvidia' libva info: Trying to open /run/opengl-driver/lib/dri/nvidia_drv_video.so libva info: Found init function __vaDriverInit_1_0 libva info: va_openDriver() returns 0 vainfo: VA-API version:...
we’ve also made this filter a standalone feature built into the NVIDIA Control Panel, enabling you to improve image clarity in all DirectX 9, 10, 11 and 12 games with just a few clicks (Vulkan and OpenGL is coming soon in a future driver). ...
On Cedar, Graham, Béluga, when rendering with OpenGL on GPUs, all GPUs eventually get into a "locked state" and produce an error ( 2.533s) [main thread ] vtkEGLRenderWindow.cxx:381 ERR| vtkEGLRenderWindow (0x6d73360): Only EGL 1.4 and gr...