godot4.2.1 默认使用vulkan驱动,如果再不支持vulkan驱动的主机上,进入引擎编辑器将报错如下 解决 启动参数添加 –rendering-driver opengl3 即可进入引擎编辑器 此时运行项目仍然会报错无法初始化驱动 在项目设置中配置编辑器运行参数即可
Steps to reproduce On Linux Wayland:godot --display-driver wayland --rendering-driver opengl3_es Minimal reproduction project (MRP) n/a akien-mga added this to the4.3milestoneon May 1, 2024
Add a rendering driver fallback order to replace the original single toggles (rendering/rendering_device/fallback_to_*) I didn't replacerendering/rendering_device/driver.*because I think changing its type would break codes somewhere. This won't affect normal rendering driver settings. Tested on a...
we introduced an updated image sharpening filter for NVIDIA Freestyle. Now, we’ve also made this filter a standalone feature built into the NVIDIA Control Panel, enabling you to improve image clarity in all DirectX 9, 10, 11 and 12 games with just a few clicks (Vulkan and OpenGL is com...
we introduced an updated image sharpening filter for NVIDIA Freestyle. Now, we’ve also made this filter a standalone feature built into the NVIDIA Control Panel, enabling you to improve image clarity in all DirectX 9, 10, 11 and 12 games with just a few clicks (Vulkan and OpenGL is com...
libva info: VA-API version 1.20.0 libva info: User environment variable requested driver 'nvidia' libva info: Trying to open /run/opengl-driver/lib/dri/nvidia_drv_video.so libva info: Found init function __vaDriverInit_1_0 libva info: va_openDriver() returns 0 vainfo: VA-API version:...
On Cedar, Graham, Béluga, when rendering with OpenGL on GPUs, all GPUs eventually get into a "locked state" and produce an error ( 2.533s) [main thread ] vtkEGLRenderWindow.cxx:381 ERR| vtkEGLRenderWindow (0x6d73360): Only EGL 1.4 and gr...