The complete Vulkan API is available for rendering; it is not wrapped or simplified. Simple Example autorenderer = forge::renderer([ ] (auto& with) {//...});//the rendering loop is then just:renderer([&] (VkDevice device, VkCommandBuffer command_buffer) { }); ...
std::_Function_handler<bool (CCommandBuffer::SCommand const*, CCommandProcessorFragment_Vulkan::SRenderCommandExecuteBuffer&), CCommandProcessorFragment_Vulkan::RegisterCommands()::{lambda(CCommandBuffer::SCommand const*, CCommandProcessorFragment_Vulkan::SRenderCommandExecuteBuffer&)#11}>::_M_invoke...
This mod translate GPU rendering protocol from DirectX for kenshi into Vulkan - (Linux DirectX) to render Kenshi with potentially better framerate and more even CPU core usages
Chajdas, Matthäus G., "D3D12 and Vulkan: Lessons Learned," Game Developers Conference, Mar. 2016. http://gpuopen.com/wp-content/uploads/2016/03/d3d12_vulkan_lessons_learned.pdf Chan, Danny, and Bryan Johnston, "Style in Rendering: The History and Technique Behind Afro Samurai's Look...
Vulkan is less strict and allows a greater number of valid framerates. If you request an incompatible framerate then the application renders as quickly as possible. Also note that a renderFrameInterval that is too high may lead to the application becoming unresponsive as the time between rendered...
When we were designing Vulkan 1.0, we had an idea to embed a task-graph-like object into Vulkan in the form of the render pass object. We knew the first version would be kind of restricted because we had an API to ship, and not long to do the work - but we had plans ...
on mobile platforms or the Vulkan graphics API. You useRenderBufferStoreAction.DontCare,RenderBufferStoreAction.ResolveorRenderTexture.DiscardContentsto discard the render buffer's contents after rendering. You don't initialize the render texture after youcreateit. If you setLoadStoreActionDebugModeSetting...
audio or tactile outputs to supplement real world visual, audio or tactile experiences or otherwise provide text, audio, graphics, video, holographic images or video, or tactile feedback; other augmented reality (AR) device; or other virtual reality (VR) device. In some embodiments, the processi...
It can be used with Vulkan, Direct3D 10/11/12, OpenGL 3.0–4.6, Metal, and WebGL2. The API is fully documented in the Slug User Manual. The primary function of Slug is to take a Unicode string (encoded as UTF-8), lay out the corresponding glyphs, and generate a vertex buffer ...
My advice: if you’re using .tex, don’t use “\import”, just send her one .tex file with all the text – it’s much easier on both her and you, as you can then do a “diff” with your one original file and see what’s changed. I also recommend putting hard line breaks at...