--- Minecraft Crash Report --- // Quite honestly, I wouldn't worry myself about that. Time: 02/08/18 12.11 Description: Rendering Block Entity java.lang.IllegalArgumentException: Cannot get property blv {name=facing, clazz=class ep, values=[north, south, west, east]} as it does not...
com.google.common.util.concurrent.ExecutionError: java.lang.NoSuchMethodError:'void net.minecraft.client.renderer.block.model.BakedQuad.<init>(int[], int, net.minecraft.core.Direction, net.minecraft.client.renderer.texture.TextureAtlasSprite, boolean, boolean)'at com.google.common.cache.LocalCache$Seg...
] {re:classloading} -- Affected level -- Details: All players: 1 total; [ClientPlayerEntity['SystemInfo'/11224, l='ClientLevel', x=-3721.30, y=66.00, z=-4741.85]] Chunk stats: Client Chunk Cache: 1369, 1020 Level dimension: minecraft:overworld Level spawn location: World: (-3973,43,...
This is an automatically generated report based from the following crash: http://hopper.minecraft.net/crashes/minecraft/MCX-1973139/ Crash: java.lang.NullPointerException: Post-rendering entity in world at cpq.b(SourceFile:297) The following is the first clean report made public about this cras...
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java.lang.NullPointerException: Rendering entity in world at bdf.b(SourceFile:96) at ciu.a(SourceFile:42) at cpy.a(SourceFile:98) at cpw.a(SourceFile:119) at cpw.a(SourceFile:17) The following is the first clean report made public about this crash: --- Minecraft Crash Report --...
Bug Description The icons on drawers in Extended Drawers do not render when sodium (mc1.21-0.6.0-beta.1-fabric) is installed. This issue happens both in the config UI and in world. The relevant rendering code can be found here. I have no...
--- Minecraft Crash Report --- Description: Rendering entity in world java.lang.IllegalArgumentException: Cannot set property azi{name=facing, clazz=class dw, values=[north, south, west, east]} to down on block minecraft:chest, it is not an allowed value at ayx.a(SourceFile:132) at apr...
Moved that block to Ogre2Material::SetVertexShader and seems ok. I'll check the other examples and the main gazebo calls now... Ok - looks good to me with that change (I've been messing about with a local copy of the wave shader which is why that looks different) srmainwaring added...