在上面的代码中,我们生成了一个 Renderbuffer,并使用glRenderbufferStorage指定其存储方式为GL_RGBA8,这意味着 Renderbuffer 将存储具有红色、绿色、蓝色和 Alpha 组件的 8 位颜色数据。 2. 渲染到 Renderbuffer 在配置好 Renderbuffer 后,我们可以进行绘制。以下代码展示了如何将渲染结果写入 Renderbuffer,并在屏幕上...
这可以通过用glRenderbufferStorage()实现。第一个参数必须是GL_RENDERBUFFER。第二个参数可以是用于颜色的(GL_RGB,GL_RGBA,etc.),用于深度的(GL_DEPTH_COMPONENT),或者是用于模板的格式(GL_STENCIL_INDEX)。Width和height是渲染缓存图像的像素维度。 width和height必须比GL_MAX_RENDERBUFFER_SIZE小,否则将会产生GL_...
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) RenderbufferStorage(All, All, Int32, Int32) 警告 Use the overload with strongly typed enumerations C# [OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")] [System.Obsolete("Use...
有了扩展就可以用glRenderbufferStorageMultisample 作为ogles上msaa stay in tile 的解决方案(memoryless) kGL_EXT_multisampled_render_to_texture kGL_IMG_multisampled_render_to_texture kGL_APPLE_framebuffer_multisample(apple现在用metal kGL_NV_framebuffer_multisample kGL_NV_framebuffer_blit...
[Android.Runtime.Register("glRenderbufferStorage", "(IIII)V", "")] public static void GlRenderbufferStorage (int target, int internalformat, int width, int height); Parameters target Int32 internalformat Int32 width Int32 height Int32 Attributes RegisterAttribute Remarks Portions of this...
GL.Apple.RenderbufferStorageMultisample(All, Int32, All, Int32, Int32) 方法 參考 意見反應 定義 命名空間: OpenTK.Graphics.ES11 組件: OpenTK-1.0.dll C# 複製 [OpenTK.AutoGenerated(Category="1.1", EntryPoint="glRenderbufferStorageMultisampleAPPLE", Version="1.1")] public static vo...
iOS OpenGL 函数renderbufferStorage:fromDrawable: Create a color renderbuffer. Allocate its storage by calling the context’srenderbufferStorage:fromDrawable:method, passing the layer object as the parameter. The width,height and pixel format are taken from the layer and used to allocate storage for ...
func glRenderbufferStorageMultisample( _ target: GLenum, _ samples: GLsizei, _ internalformat: GLenum, _ width: GLsizei, _ height: GLsizei ) Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEX...
The WebGLRenderingContext.renderbufferStorage() method of the WebGL API creates and initializes a renderbuffer object's data store. Syntax void gl.renderbufferStorage(target, internalFormat, width, height); Parameters target A Glenum specifying the target renderbuffer object. Possible values: gl...
The iPad Air 4 (2020) got shown off at Apple’s September event held on September 16. There ...