最好是将env.render(mode='rgb_array')的输出保存起来制作成gift或mp4 !apt install xvfb -y !pip install pyvirtualdisplay !pip install piglet import gym from IPython import display from pyvirtualdisplay import Display from PIL
if instead I runenv.render(mode="rgb_array")I get the error "ERROR: GLEW initalization error: Missing GL version". I am aware of the issuehere, and I have added export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libGLEW.so (actually before doing this, I don't think mode="human" worked...
具体地,你可能需要在初始化环境时设置一个`render_mode`参数,然后直接使用`env.render()`,而不再需要`mode`参数。 这是一个例子,假设`env_name`是你希望使用的环境名称: env = gym.make(env_name, render_mode='rgb_array') env.render() 注意,具体的API变更可能因环境而异,所以建议查阅针对你所使用环境...
import gym env = gym.make('CartPole-v0') env.reset() img = env.render(mode='rgb_array', close=True) print(type(img)) # <--- <type 'NoneType'> img = env.render(mode='rgb_array', close=False) # <--- ERROR print(type(img)) 我得到 ImportError: cannot import name gl_info。
渲染是音视频技术栈相关的一个非常重要的方向,视频图像在设备上的展示、各种流行的视频特效都离不开渲染技术的支持。 在RenderDemo 这个工程示例系列,我们将为大家展示一些渲染相关的 Demo,来向大家介绍如何在iOS/Android平台上手一些渲染相关的开发。 这里是第二篇:用 OpenGL 渲染视频。我们分别在 iOS 和 Android 实...
render_modes”EN到目前为止,我已经尝试过:删除所有参数,尝试设置render_mode="Human“、"rgb_array”...
I can imagine how rendering is done internally, but if you would like to get the frames in the case of frame skips, those should have been available under different APIs (or different names) or use cases, such as using a different render mode other than rgb_array. This is really, reall...
display(widgets.Image(data=env.render(mode='rgb_array'))) action = input("Enter action (Left=0, Right=1):") if action == '0': obs, reward, done, info = env.step(0) elif action == '1': obs, reward, done, info = env.step(1) else: print("Invalid action.") continue if ...
The constant buffer also supports array values by specifying constants in a table: localconstants=render.constant_buffer()constants.light_colors={}constants.light_colors[1]=vmath.vector4(1,0,0,1)constants.light_colors[2]=vmath.vector4(0,1,0,1)constants.light_colors[3]=vmath.vector4(0,0,...
The properties of a render pass descriptor may include an array of up to four attachments for color pixel data, one attachment for depth pixel data, and one attachment for stencil pixel data. The renderPassDescriptor convenience method creates a MTLRenderPassDescriptor object with color, depth, ...