def run_evaluate_episodes(agent, env, render=False): eval_reward = [] for i in range(5): obs = env.reset() episode_reward = 0 while True: obs = preprocess(obs) # from shape (210, 160, 3) to (6400,) action = agen
switch (inputBitmap.BitmapPixelFormat) { case BitmapPixelFormat.Gray16: // Use pseudo color to render 16 bits frames. result = TransformBitmap(inputBitmap, PseudoColorHelper.PseudoColorFor16BitInfrared); break; case BitmapPixelFormat.Gray8: // Use pseudo color to render 8 bits frames. ...
Device.Graphics.WDDM.Render.Base 平台 Windows 10,用戶端版本 (x86) Windows 10,用戶端版本 (x64) Windows Server 2016 (x64) Windows 10,用戶端版本 (Arm64) Windows 10,行動版本 (Arm) Windows 10,行動版 (Arm64) 支援的版本 Windows 10 Windows 10 (版本 1511) Windows 10 (版本 1607) Wi...
D3D12 - VS 和 DS 的 RenderTargetArrayIndex 和 ViewportArrayIndex D3D12 - 資源屏障批次 - Texture2D D3D12 - 資源屏障轉換 - 緩衝區 D3D12 - 資源屏障轉換 - 深度 Texture2D D3D12 - 資源屏障轉換 - Texture2D D3D12 - 資源繫結 - 基本 API 索引頂點 D3D12 - 資源繫結 - 基本深度樣板 D3D12 -...
In any subsequent scrolling, SCAR repositions the extended frame on the screen by a scrolling distance, without needing to render a new frame. This reposition can significantly reduce frame rates resulting from scrolling. Moreover, our scheme has an important feature to be applicable to various ...
glGetStringi( GL_EXTENSIONS, 118 ) = ["GL_ARB_texture_cube_map_array"] glGetStringi( GL_EXTENSIONS, 119 ) = ["GL_ARB_texture_env_add"] glGetStringi( GL_EXTENSIONS, 120 ) = ["GL_ARB_texture_env_combine"] glGetStringi( GL_EXTENSIONS, 121 ) = ["GL_ARB_texture_env_cross...
object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 ...
(&fb_f1c100s); render_t* render = fb_f1c100s_create(&fb_f1c100s); for (int i = 0; i < render->pixlen/4;i++) { ((uint32_t*)render->pixels)[i] = 0xFFFF0000; } fb_f1c100s_present(&fb_f1c100s, render); fb_f1c100s_setbl(&fb_f1c100s, 100); } #endif #if TEST...
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads. - ray/rllib/examples/connectors/frame_stacking.py at master · ray-project/ray
当调用驱动程序的 GetCaps 函数时,驱动程序可能不会在 DXVAHDDDI_VPDEVCAPS 结构的 InputFormatCaps 成员中设置 D3DDDICAPS_DXVAHD_GETVPDEVCAPS DXVAHDDDI_INPUT_FORMAT_CAPS_RGB_INTERLACED值。 如果是,并且输入流为 RGB 格式类型,则忽略交错帧格式,并假定为渐进式。 驱动程序可能不会在 DXVAHD...