综上,HeadNeRF的损失定义为: 参考文献 原文链接:HeadNeRF: A Real-Time NeRF-Based Parametric Head Model | CVPR 2022 Zhanghan Ke, Jiayu Sun, Kaican Li, Qiong Yan, and Rynson W.H. Lau. Modnet: Real-time trimap-free portrait matting via objective decomposition. In AAAI, 2022. 4 Changqian Yu...
NeRF:一些工作尝试使用神经辐射场(NeRF)来高质量重建几何和外观,但由于体积渲染的高计算成本,难以实现实时性能,且内存成本过高。 3D 高斯表示:作为 NeRF 的替代表示,3D 高斯能够实现等同或更好的渲染质量,同时速度更快,但此前主要应用于离线重建场景,未适用于需要连续 RGBD 输入的在线重建任务。 基于NeRF 的RGBD ...
我们知道,最近两年,3D 生成的技术路线大致可以分为两类:2D 升维和原生 3D。2D 升维是通过 2D 扩散模型,结合 NeRF 等方法实现三维重建的过程。由于可以利用大量的 2D 图像数据进行训练,这类模型往往能够生成多样化的结果。但又因为 2D 扩散模型的 3D 先验能力不足,这类模型对 3D 世界的理解能力有限,容易生...
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video 论文链接:https://volctracer.com/w/3ontrIHa 论文作者 Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang 内容简介 该论文介绍了Video2Game,这是一种新颖的方法,能够将现实世界场景的视频自动...
Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS) NeRF based rendering enabled interactions are still limited...
This repository contains a pytorch implementation of "HeadNeRF: A Real-time NeRF-based Parametric Head Model (CVPR 2022)". Authors:Yang Hong, Bo Peng, Haiyao Xiao,Ligang LiuandJuyong Zhang*. |Project Page|Paper| This code has been tested on ubuntu 20.04/18.04 and contains the following parts...
postgres database sqlite realtime postgresql spreadsheet airtable low-code no-code app-builder internal-tool nocode airtable-alternative Updated Apr 23, 2025 TypeScript NVlabs / instant-ngp Star 16.5k Code Issues Pull requests Discussions Instant neural graphics primitives: lightning fast NeRF and...
In this paper, we propose a real-time rendering method called PNeRF. PNeRF utilizes continuous polynomial functions to approximate spatial volume density and color information. Additionally, we separate the view direction information from the rendering equation, leading to a new expression for the ...
Real time interactive streaming digital human, realize audio video synchronous dialogue. It can basically achieve commercial effects. 实时交互流式数字人,实现音视频同步对话。基本可以达到商用效果 ernerf效果musetalk效果wav2lip效果 Features 支持多种数字人模型: ernerf、musetalk、wav2lip ...
mipnerf360 部分 tanks&temples 除了Mip-NeRF360方法(见下文),所有结果都是在A6000 GPU上运行得出来的。 Comparative results: Ablation study: Limitation 在视角不足的区域容易出现伪影 在反光区域容易产生伪影 高斯剔除机制过于简单,可见性算法过于简单粗暴 ...