}// erase commands by a list of command typesboolactive =false;for(unsignedintp =0; p < c.params.size(); p++) {constintremoveValue = (int)c.params[p];// tag or idif(facBuildQueue && (removeValue ==0) && !(c.options & ALT_KEY)) {continue;// don't remove tag=0 commands ...
"args": [], "stopAtEntry": false, "cwd": "${fileDirname}", "environment": [], "externalConsole": false, "MIMode": "gdb", "setupCommands": [ { "description": "Enable neat printing
umd-memsys/DRAMSim2Public NotificationsYou must be signed in to change notification settings Fork150 Star255 Files master docs example_app ini traces .gitignore AddressMapping.cpp AddressMapping.h Bank.cpp Bank.h BankState.cpp BankState.h
The CCmdQueue class is a base class that provides a queue of CDeferredCommand objects and member functions to add, remove, check status, and invoke the queued commands. A CCmdQueue object is a part of an object that implements IQueueCommand methods. The filter graph manager implements IQueue...
{returnnull;}int pendingIdleHandlerCount=-1;// -1 only during first iterationint nextPollTimeoutMillis=0;for(;;){if(nextPollTimeoutMillis!=0){Binder.flushPendingCommands();}nativePollOnce(ptr,nextPollTimeoutMillis);synchronized(this){// Try to retrieve the next message. Return if found....
The node on which the command is issued must be able to execute remote shell commands on any other node in the cluster without the use of a password and without producing any extraneous messages. Examples To enable the message queue on a cluster that does not have thecesNodesnode class defi...
void D3D1211on12::OnRender() { // Record all the commands we need to render the scene into the command list. PopulateCommandList(); // Execute the command list. ID3D12CommandList* ppCommandLists[] = { m_commandList.Get() }; m_commandQueue->ExecuteCommandLists(_countof(ppCommand...
ISpatialAudioObjectForMetadataCommands::GetAudioObjectType method (Windows) Windows DVD Maker XML Extensibility Windows DVD Maker Project File Format ITransformPropertiesConfig::RemoveAllProperties IBuffer::CopyTo PID (Windows) IGameStatistics::GetMaxStatsPerCategory Method Description (Windows) Common Item ...
* subsequent commands in the same group. */ if (retval == CMD_RETURN_ERROR) cmdq_remove_group(item); break; case CMDQ_CALLBACK: retval = cmdq_fire_callback(item); break; default: retval = CMD_RETURN_ERROR; break; } item->flags |= CMDQ_FIRED;if...
void D3D1211on12::OnRender() { // Record all the commands we need to render the scene into the command list. PopulateCommandList(); // Execute the command list. ID3D12CommandList* ppCommandLists[] = { m_commandList.Get() }; m_commandQueue->ExecuteCommandLists(_countof(ppCommandL...