The Quest v64 update is all about Quest 3. It brings improved passthrough quality, external microphone support, and lying down mode.
The passthrough video quality is superb, providing clear visuals in mixed reality, especially in good lighting. There’s also a new button near the volume control for quickly toggling into mixed reality mode; being able to jump back into the real world is great for new users, who can feel ...
I on a whim purchased the quest 3 after learning of PianoVision. Coming from the 2 I expected the AR to be a huge leap, but honestly I still find it pretty bad. Think I might return it and keep my Quest 2. What about it isn't a huge leap? The passthrough quality is light yea...
like playing a virtual piano on your table or creating portals to other worlds in your living room. It maintains a clear view of your surroundings using high-quality Passthrough technology, with more pixels than the previous Meta Quest 2. ...
Since the Quest 3’s passthrough cameras are located a couple of inches in front of your eyes, the headset must adjust the image to match your true perspective. Otherwise, everything would seem slightly zoomed in. Distant objects are easy, but nearby hands hide a portion of the background,...
The Quest 3's advanced mixed reality is made possible by anew sensor architecture: two RGB cameras and a depth sensor capture your physical environment and reproduce it on the displays. This so-calledpassthroughis of higher quality than in Quest 2 and Quest Pro. With Quest 3, the passthrough...
into an AI art driven gallery of cyberpunk themed images. I accomplished this by creating AI driven artwork in the VR game Riff XR, then using said images in the game Captain Hardcore (Quest version). The results are spectacular despite the poor visual quality of the Quest 3 passthrough ...
It’s also needed for the full-color, high-resolution passthrough video that provides mixed reality, but crucially it also enables much better quality graphics. Jim Martin / Foundry In specially prepared demos, I was able to press a button on the controller to switch between the Quest 3’s ...
Besides these lens/display resolution tradeoffs, I believe it is pertinent to mention that both the horizontal and vertical FOVs are dramatically/claustrophobically narrower on the AVP and the Quest 3 passthrough is much brighter. dojheuipccuhcdyvwh ...
Passthrough video quality has also taken another step forward. Meta said the Quest 3 update “significantly” reduces lens distortion and motion warping effects, while your virtual hands now better align with the real ones. These should be particularly helpful when you’re using VR productivity apps...