The Quest 3 has an officially advertised FoV of around 110 degrees horizontally and 96 degrees vertically. That is compared to 97-degree horizontal and 93-degree vertical on the Quest 2. The difference is noticeable, if you've spent enough time with both headsets. However, even after the ...
QUEST 2 SPECS QUEST 3 SPECS Processor Qualcomm Snapdragon XR2 Qualcomm Snapdragon XR2 Gen 2 Display type LCD LCD Resolution per eye 1832 x 1920 2064 × 2208 Refresh rate 60, 72, 90 Hz supported 90Hz, 120Hz (pending update) Field of view (FOV) roughly 90-100 degrees 110 degrees (horizo...
Still, the company managed to up the display quality compared to the Quest 2 -- remember, this thing costs $200 more -- with dual 2064 x 2208 LCD panels that refresh up to 120Hz and 110 degrees horizontal and 96 degrees vertical field of view (FOV). June Wan/ZDNET Just as important...
Inside-out tracking– wide FOV cameras (4), depth sensor (1) Passthrough– 16 MP RGB camera (1) Resolution– 1,920 × 1,920 per eye, display type(?) Display Refresh– 90 Hz Chipset– Qualcomm Snapdragon XR2 Storage & Memory– 128 GB / 12 GB FOV– up to 110-degrees Optics– Panca...
over those used in the original Rift (and are in fact much closer, if not identical to the lenses used in Oculus Go). Quest has a field of view that’s almost identical to Rift, which we’d guess to be around 100 degrees diagonally (though Oculus won’t provide an official FOV ...
“squeezed in” from the sides, the edges have to be cut off so as not to leave the photo with the shape of a bow-tie. From those of you expecting me to tell you how many degrees of FoV you lose at each focal length, I beg forgiveness—I had neither the time nor inclination to...
D3Pixel To test the tracking FOV just find a game that has a long object like a bow, hold it behind you but also so that you can still see the tip of it in your peripheral and see if the bow jumps about. benz145 Good idea, now I just need a game with a bow!
173 Advertisement Oculus today introduced Quest, the consumer version of the ‘Project Santa Cruz’ headset that the company first revealed way back in 2016. The headset is high-end standalone, meaning it doesn’t rely on a PC, but still manages to include the positional head and hand tracki...