Field of view (FOV) roughly 90-100 degrees 110 degrees (horizontal), 96 degrees (vertical) Storage 128GB & 256GB 128GB, 512GB RAM 6 GB 8 GB Battery life 2– 3 hours 2– 3 hours Size 7.5 x 4 x 5.2 inches 40% slimmer than Quest 2 Weight 1.1 pounds 515 grams Mixed reality passth...
What does seem really good is the FOV which HTC has at 110 degrees. That doesn't match the Vive Pro 2's 120 degrees (although in our review it seemed less) and Valve Index's 120, but it is significantly more than the Quest 2's 90 degrees. We'll see once people get t...
The Quest 3 has an officially advertised FoV of around 110 degrees horizontally and 96 degrees vertically. That is compared to 97-degree horizontal and 93-degree vertical on the Quest 2. The difference is noticeable, if you've spent enough time with both headsets. However, even after the ...
Yeah, that’s what Oculus Half-Dome is about, 140 degrees FOV, CV1 successor. Elle DeLonzo Any word on when they might update everyone on the status of the half dome? Downvote King I haven’t seen anything solid. Most speculation now seems to be it could be revealed next Oculus ...
“squeezed in” from the sides, the edges have to be cut off so as not to leave the photo with the shape of a bow-tie. From those of you expecting me to tell you how many degrees of FoV you lose at each focal length, I beg forgiveness—I had neither the time nor inclination to...
FOV– up to 110-degrees Optics– Pancake lens IPD Adjustment– manual, 54 – 73 mm range Audio– built-in open-ear audio, external audio(?) Weight– 625g (including battery), 273g in ‘glasses’ mode Input– 6DOF motion controllers (2), hand-tracking ...
Still, the company managed to up the display quality compared to the Quest 2 -- remember, this thing costs $200 more -- with dual 2064 x 2208 LCD panels that refresh up to 120Hz and 110 degrees horizontal and 96 degrees vertical field of view (FOV). June Wan/ZDNET Just as important...
over those used in the original Rift (and are in fact much closer, if not identical to the lenses used in Oculus Go). Quest has a field of view that’s almost identical to Rift, which we’d guess to be around 100 degrees diagonally (though Oculus won’t provide an official FOV ...
so I’m just waiting for a headset like the Quest that has around 4K+ resolution per eye, as close to 200 degrees field of view as possible, near current-gen PC graphics min, 90Hz+, and comes in at around the $400 at most. I’m pretty confident the Quest 2 will probably meet mo...